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September 8th, 2003, 09:21 PM
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Private
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Join Date: Oct 2002
Location: Minneapolis, MN, USA
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Re: STM "Final v1.7.5" Discussion
i'll take ferengi, if no one minds...
(if the klingon doesn't sho up, can i take that empire instead?? the ferengi's are okay, but the klingons are more my cup of gagh. Qa'pla!)
may the profits be with you,
farstryder
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September 8th, 2003, 11:25 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Welcome Aboard
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 10th, 2003, 03:59 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If you are already signed up to play the Star Trek Mod game at PBW and have not yet joined please do so by Monday the 15th. At that point any open spots will become first come first serve. Any player who has signed up for a spot already and has uploaded his player files my switch at that time to any open spot they wish.
I would like to start the Game on Sept 16th. Thank you all.
And PLEASE do not use acient Race trait. Thanks.
The game name is STAR TREK MOD
8427 -
Borg - Lighthourse
Breen - openair
Cardassians - CNC
Dominion - Atrocities
Federation - UserX
Ferengi -
Klingons - Tesco
Romulans - Fyron
Tholians - General Woundwort
[ September 10, 2003, 03:01: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 10th, 2003, 04:02 AM
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Private
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Re: STM "Final v1.7.5" Discussion
dibs on the klingons! =)
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September 11th, 2003, 12:48 AM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Alright, then if you're Klingons, I'll take the Ferengi.
That is, if there's no other claim on them now
[ September 10, 2003, 23:50: Message edited by: jimbob ]
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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September 11th, 2003, 01:26 AM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Oh, and is anyone else willing to have this be a Rated Game? I'm willing to be multiplayer rated (whatever Slynkies final rules might be) on this game.
Yes, that's a challenge 
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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September 11th, 2003, 02:49 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I have no intentions of participating in any Ratings system myself, so I do not care if you have this rated for you. 
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September 11th, 2003, 04:37 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If it does not bother others, it does not bother me. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 11th, 2003, 08:28 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
If anyone is interested, this system types file will only use normal warp points. This way, warp points do nothing but act as warp points. I also changed the sect type file so all warp points are colored red.
1063261583.zip
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September 11th, 2003, 08:34 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
But that is very boring.  Perhaps it would be better if you just removed the damaging ability from WPs, as that is the only navigation hazard one...
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