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  #381  
Old January 22nd, 2005, 03:40 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server Online
Edit: Alneyan Online
Edit 2: brianeyci Online
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  #382  
Old January 22nd, 2005, 04:31 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Umm, Narf - you missing for any particular reason?
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  #383  
Old January 22nd, 2005, 06:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server down.

Narf showed up. We explored the third area to death. Lots of fire and ... Burning! Burning! AHHH!!!!

Also, a note, some ashes, and Jacob now has "about 20" Alchemist's Fire potions.

Now that we are out of combat, can I get an exact count on those?

Also, can I pick up an Animal Companion offstage and between plot points as we are right now? If so, Wolf, and I think I'll be wanting to swap out SpellCraft (as yet unused by Jacob (Jake used it, but he's gone)) for Handle Animal and swap out Jacob's Quicken Spell feat (also as yet unused) for Animal Affinity (for training - Hunting strikes me as the best package, selecting the bonus trick "defend"; with a Druid's +4 for Handle Animal rolls on their animal companions, the +2 from the Animal Affinity feat, and +5 from skill, Jacob could take 10 on the roll and get 21 - beating the DC 20 for the Hunting training). A wolf is a forest creature (it's in the description) and so Jacob will be able to converse with it (providing a DM mouthpiece, if needed, and a means for having the wolf scout an area and report back), and a wolf has some ranks in Hide, Listen, Spot, Move Silently, and Survival, as well as being one of the more combat-capable of the Druid's Companion Animals.
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  #384  
Old January 23rd, 2005, 01:49 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind.

Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.
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  #385  
Old January 23rd, 2005, 02:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
narf poit chez BOOM said:
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind.

Yeah, I'm actually planning on having him sell them off at the nearest town. I was kinda worried the whole "on fire for three turns" thing might set the rest off.... and then NOBODY would have survived - 20 points of splash damage per party member, 20d4 to Jacob - instant death to all concerned.
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narf poit chez BOOM said:
Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.
Simple enough - she followed him in. Wolves don't normally go very far into caverns - but then again, Animal Companions don't usually go too far from their Druids, either. While initially she was unwilling to enter the caverns, after a time being away from her Druid bothered her even more, so she followed him in. Wolves are expert trackers (+4 when following by scent, and +1 from skill to begin with, and a might from their stats) and Animal Companions have a Link to their Druids, so she was able to track Jacob down. In the process, she became sufficiently familiar with the caverns that she's not too bothered by them anymore; she can find prey, scents hang around a little longer, and there's enough cover to work with. He always had an Animal Companion - she just wasn't nearby.

Alternately, she's been around, just unsure of the rest of those people, and so was hiding nearby.
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  #386  
Old January 23rd, 2005, 07:36 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Narf, I got enough to level yet? Also, how much gold do I have, I want to see if I can buy a warhorse. I started with stock fighter gold, forgot how much I rolled but spent most of my money on a chain shirt, greatsword and tower shield.

Brian
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  #387  
Old January 24th, 2005, 05:51 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Jack: That's 20d6 and either explanation will do.

Brian: Gold? Um...I was kinda hoping you guys were keeping track of that. XP? I'll post all the back-logs after I get some sleep and then go through them and see how much you have. From a quick scan of the thread, 675, but that might be off.
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  #388  
Old January 24th, 2005, 06:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ah, silly me - but you know, an expected damage of 50 vs. 70 isn't a big difference when the helath it's attacking is only 18. It might be the difference between charcol and total vaporization, I suppose, but that's not really a big difference to the character killed, now is it?

I think I'll go with the longer explanation, then - produces a slightly deeper character.
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  #389  
Old January 25th, 2005, 06:47 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Oy...Not only am I missing a session, I was wrong on which session I was missing.
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  #390  
Old January 25th, 2005, 07:02 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ok, Brian got 150 XP from the bandits raiding the treasury and ATD. No XP from the traps, and session twelve appears to be missing too. But, one-half rat swarm, one croc. I gave 400 XP. I also gave Brian 225 XP, so he wouldn't be to far behind.

This works out to 775 XP.

And now, for my next magic trick, I'm going to make myself dissapear. Goodnight.

As always, feel free to give comments.
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