|
|
|
 |
|

September 4th, 2006, 03:18 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
For the KotH match, I would prefer the following settings:
Geo Balance Mod 2;
Manual placement that doesn't put us at the far ends of the galaxy but puts a bit of difference between us.
Secondary suggestions (because I like to make the game interesting):
0 racial points or 3,000 racial points;
(and/or) Full tech;
(and/or) No PPBs.
Response, Glyn?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

September 5th, 2006, 02:06 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Quote:
Slynky said:
For the KotH match, I would prefer the following settings:
Geo Balance Mod 2;
Manual placement that doesn't put us at the far ends of the galaxy but puts a bit of difference between us.
Secondary suggestions (because I like to make the game interesting):
0 racial points or 3,000 racial points;
(and/or) Full tech;
(and/or) No PPBs.
Response, Glyn?
|
Slynky,
For a regular game I�m ok with:
Geo Balance Mod 2
Manual Placement.
Three good worlds.
No Intel
Or for interesting, what do you think of:
Full tech
Geo Balance Mod 2
No Warp points connected.
One Good Planet.
Random Placement since there wouldn�t be any warp points.
No Ancient race or Religious.
[and/or] Intel
|

September 5th, 2006, 03:03 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Quote:
Glyn said:
Quote:
Slynky said:
For the KotH match, I would prefer the following settings:
Geo Balance Mod 2;
Manual placement that doesn't put us at the far ends of the galaxy but puts a bit of difference between us.
Secondary suggestions (because I like to make the game interesting):
0 racial points or 3,000 racial points;
(and/or) Full tech;
(and/or) No PPBs.
Response, Glyn?
|
Slynky,
For a regular game I�m ok with:
Geo Balance Mod 2
Manual Placement.
Three good worlds.
No Intel
Or for interesting, what do you think of:
Full tech
Geo Balance Mod 2
No Warp points connected.
One Good Planet.
Random Placement since there wouldn�t be any warp points.
No Ancient race or Religious.
[and/or] Intel
|
You offer some interesting choices fit for a king, methinks!
Hmmmmm....
I love your imagination and counter with a slight adjustment:
Full tech
Geo Balance Mod 2
No Warp points connected.
Three Good Planets.
Random Placement since there wouldn�t be any warp points.
No Ancient race or Religious.
ZERO racial points
AND, a twist that can be verified by game ending (if necessary but I don't think it necessary)...a gentleman's agreement that no system have more than 4 warpholes.
It could be quite an interesting game!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

September 5th, 2006, 04:59 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Quote:
Slynky said:
You offer some interesting choices fit for a king, methinks!
Hmmmmm....
I love your imagination and counter with a slight adjustment:
Full tech
Geo Balance Mod 2
No Warp points connected.
Three Good Planets.
Random Placement since there wouldn�t be any warp points.
No Ancient race or Religious.
ZERO racial points
AND, a twist that can be verified by game ending (if necessary but I don't think it necessary)...a gentleman's agreement that no system have more than 4 warpholes.
It could be quite an interesting game!
|
I hesitated to do the three-planet start because; it is imposable to tell how many systems each of us would start with. It would be unfair if one of us started with all three planets in one system and another with one planet in three different systems. I would agree to it only if we restart in the case of not having the same number of starting systems.
As for the 4 warpholes limit what do we do if we accidentally open a fifth one? Can we knowingly open a fifth one into an enemy system in order to attack? Perhaps if we each were allowed to have a maximum of 3 warp points total on any one turn that can violate the 4 warp points maximum per system rule?
Other than the above two concerns and to note that Intel is included. I would find the above game to be very interesting and agreeable.
Edited to add summary.
Full tech
Geo Balance Mod 2
No Warp points connected.
Three Good Planets. (Restart if we don�t have same number of systems)
Random Placement since there wouldn�t be any warp points.
No Ancient race or Religious.
ZERO racial points
(Note: Intel is active.)
A gentleman's agreement that no system have more than 4 warpholes except for each player allowed a total of 3 warpoint game wide on any turn that can violate the 4 maximum rule.
|

September 6th, 2006, 11:01 AM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Full tech
Geo Balance Mod 2
No Warp points connected
Three Good Planets. (Well, 2 thoughts: Alneyan COULD do a manual placement and, perhaps, specify 3 starting locations in a system for each player. Also, it might be that the game will NOT space a player's empire out to systems that don't have warp-lins but I'm just guessing)
Random Placement since there wouldn�t be any warp points (I would still prefer placement...I wouldn't want to start beside each other and have the game decided by the first person to build a warp opener and just happen to open the line into the other's home system)
No Ancient race or Religious
ZERO racial points
Intel is active
A gentleman's agreement that no system have more than 4 warpholes except for each player allowed a total of 3 warpoint game wide on any turn that can violate the 4 maximum rule. (Thinking things through a little better now that you brought it up, it seems like a bit of a headache so, perhaps it's easier to just forget it)
(We'll get these thing hammered out soon...) 
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

September 6th, 2006, 11:59 AM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Full tech
Geo Balance Mod 2
No Warp points connected
Three Good Planets. (I thought you could only select one planet placement and the others were added auto-magically. I�m willing to take pot luck on starting systems if you are?)
Manual placement OK with me. (Not to self: foe intends to explore near systems first.)
No Ancient race or Religious
ZERO racial points
Intel is active
[b](OK scratch 4 warphole rule)
No turtle-ing (there has to always be some way in to any group of shielded systems.)[b]
Also, spiral arm setting will cause most of the system to be clumped in the center of the map. Do we want Alneyan to use another setting that would have the system spread out over the entire map?
(We'll get these thing hammered out soon...) Just need a bigger hammer! Hold still now this won�t hurt much.
|

September 6th, 2006, 02:22 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
I'll check this evening about putting 3 starting points in a single system and/or test to see if the game will put you in another system when there is no warp point to it. Addtionally, I'll check out a few sample "grid" layouts to see if I think it looks better than Spiral Arm. You may want to take a look, too.
Otherwise:
Full tech
Geo Balance Mod 2
No Warp points connected
Three Good Planets (pending)
Manual placement
No Ancient race or Religious
ZERO racial points
Intel is active
No turtle-ing (there has to always be some way in to any group of shielded systems)
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

September 6th, 2006, 03:22 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
OK. I'll run a few test too.
|

September 6th, 2006, 09:08 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Quote:
Glyn said:
OK. I'll run a few test too.
|
Well, as to map type, any medium to large "small map" will be fine as long as it's not Cluster or Spiral Arm. Grid looks best (after generating a bunch of test systems) but I suspect others will be fine, too, as long as we stay away from the two I mentioned.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

September 6th, 2006, 09:15 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the \"King of the Hi
Quote:
Glyn said:
OK. I'll run a few test too.
|
Well, not conclusive but promising.
I started 4 games. 3 games had my empire loaded to play against the computer. I said start with 5 homeworlds. All 3 times, all 5 started in the same system. For the 4th experiment, I said to start with 10 homeworlds. They all started in the same system.
So, unless I was unlucky, it appears it won't split the empire to planets without a warp connection.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|