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August 4th, 2007, 07:23 PM
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Private
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Join Date: Sep 2005
Posts: 36
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Re: Small Postponement
Quote:
GameExtremist said:
http://www.shrapnelcommunity.com/thr...c=1&PHPSESSID=
I've sebt GrayZ a very brief rundown on the situation, sorry I can't do more but I leave to do and have so many other things to do. I havent sent him any files etc....so it would be great if you could Xietor.
Cheers
Guys
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I have the map & mods, as I understand it llamabest (or Xietor?) can switch the game to my email address,and then we are good to go.
GrayZ
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August 4th, 2007, 07:54 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Small Postponement
Done.
You should be receiving the turn file shortly. The Llamaserver now has your address as the one to send arcos turn files to. So I am out of the equation.
Good Luck!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 5th, 2007, 04:59 PM
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Private
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Join Date: Sep 2005
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Re: Small Postponement
I've sent my turn without any problems.
Glad to join the game!
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August 6th, 2007, 02:33 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Vote
At this point, I am proposing a vote of the 9 remaining players. Since this game is a test of the Epic Heroes Mod, as well as a mp game, I want to ban certain spells that can end the game through "magical" means, rather than the field of battle. To be fair, there will be a package vote on 4 spells
1. Arcane Nexus
2. Burden of Time
3. Utterdark
4. Astral corruption
To my knowledge there are no blood races, so 4 is likely not relevant. Arcane Nexxus impacts the 3 astral races equally, while the 2 death globals impact Shinuyama, machaka, and Agartha.
It is an all or nothing vote. A simple yes or no will suffice, but of course you are free to vent about how i should have had the vote at the start of the game etc. you are right. But this is the 1st multiplayer game i have administered(not counting 1 v 1 games), so patience is a virtue.
My vote is to ban the spells. 5 votes will carry the day either way. We have 9 players, so there can be no tie. Banning the arcane spell prevents rlyeh from just sitting in the water all game making clams and springing the game winning spell later on while the rest of us beat each other up.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 6th, 2007, 02:42 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Vote
I obviously vote yes to banning them all, I would only have any real possibility of casting 1 of them. Plus, I hate em all (except nexus when I can cast it!) Same with Forge.
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August 6th, 2007, 02:51 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Vote
And that sucked, staled last turn.
Is there a chance of increasing the warning to 8 hrs? Didn't get home yesterday till late afternoon and was a bit busy with the first day at home.
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August 6th, 2007, 04:51 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Vote
I'd like Tyrant and (whoever was playing Arco, I forget) to comment on my scorched earth at the end. Does that dissuade people from attacking me in the future? Did I do enough damage that you even noticed?
Do you think it was sportsmanlike? I'm a bit of a game theory buff, see.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 6th, 2007, 05:49 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Vote
From my perspective only, those that do a scorched earth policy are people who i target for early elimination. Same reason i target any of my neighbors with death dominion for early termination(Vanheim in this game).
If I see a neighbor with strong growth, and another with 2 death, I view my longterm interests in having provinces with income, so if possible I attack the death dom 1st.
If a player is notorious for destroying lands, i would rather get him out of the game before he has even more provinces to ruin. That policy is my own, however, and likely is not much copied by other players.
I set the reminder notices to 8 hours as requested.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 6th, 2007, 06:43 PM
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Corporal
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Join Date: May 2007
Posts: 51
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Re: Vote
Ban all them spells they make the game end too fast. I would much rather fight it out.
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August 6th, 2007, 06:45 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Vote
I am used to my opponent going for scorched earth policies. I cannot remember
the last time I fought someone who did not start taxing his provinces into ruin,
dodging my armies and trying to inflicts as much damage as possible before dying.
I play the exact opposite way. I do not plan for losing, and if it seems that
I cannot win, I will go AI. I sometimes even send the gems/gold to the victor.
I have not noticed people attacking me early because of that. Of course, I have
not been around long enough in Dominion III to get a reputation.
__________________
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