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February 24th, 2012, 04:54 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
haha its unexpected and strange if you don't know Ermor is at war and are clueless as to what most of MA Ermor's units are.
I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost. 
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February 24th, 2012, 04:54 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.
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February 24th, 2012, 05:14 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I might also have some trouble this Saturday, depending on the time the current turn hosts.
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February 24th, 2012, 07:07 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
Quote:
I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
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Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops was indeed more gold than yours probably.
either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-)
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February 24th, 2012, 07:10 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
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I'd charge them if I were you. 500 gold for a days delay. Of course I as your manager would get a 10% cut.
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February 24th, 2012, 09:36 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
That'd be clever, but probably unsportsmanly.
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February 25th, 2012, 05:10 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I added 24 hours to the turn timer. Feel free to not use it if you don't need it.
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February 25th, 2012, 07:10 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in
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February 26th, 2012, 09:05 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, what is happening right now? I didn't any emails about a new turn yet.
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February 26th, 2012, 09:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Request turn resend on Llamaserver.
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