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  #21  
Old December 17th, 2002, 11:03 PM
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Default Re: SE4 by Committee

Quote:
Originally posted by PvK:
How is character movement going to be carried out? If we want to travel from place to place, will we need to somehow get an in-game ship to move from planet A to planet B? If so, we'll probably want a lot of little transports... which would be neat, and probably best with a mod to add tiny cheap ones, although again it might be more sane to just have SJ track it on paper.
PvK
For Ship Admirals it's easy enoough. They have a flagship. We can rename the ship's if they transfer their flag to a different vessel.

As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character. If we use some kind of unit to represent the player then it's asimple matter of having small cheap vessels that have a cargo unit on them. You could make the crew quarters hold cargo and then load the minister unit on them. For that matter the ship admirals could be done this way as well. Once we work out the specifics it wouldn't be that hard to do in game, and it would add a lot of depth to the idea I think.

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  #22  
Old December 17th, 2002, 11:12 PM
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Default Re: SE4 by Committee

Quote:
As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character.
That would be up to the R&D, finance and transportation ministers, I believe

There could be a handful of tiny personal shuttles for some of the big ministers, and some high-speed passenger busses for the backwater governors.

Whatever the budget allows for, and the senate votes for
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  #23  
Old December 17th, 2002, 11:18 PM
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Default Re: SE4 by Committee

I think a person that has acheived the wealth and status associated with a position such as this could be assumed to have some personal means capable of such a vessel. Perhaps in times of great crises these could be "appropriated" by the local or empire authorities, but I think at least for some levels of positions these vehicles should be a basic perk of the position.

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  #24  
Old December 17th, 2002, 11:28 PM

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Default Re: SE4 by Committee

k, after reading the Posts in this thread:
(beware, i'm mostly criticizing all your ideas here, don't take this the wrong way, i would very much like to see a game like this)

Quote:
Too many cooks tends to spoil things.
Not really, in the game i'm in, there are currently 2 players who don't like each other at all, it's basically one thing they don't agree about, one says option a is good cos it will help us win the game, the other says option b is better, because it is "good" from an RP-perspective, adn we'll win anyway. They haven't resorted to namecalling or something like that, and for each statement they make against each other, they bring good arguments, so actually it makes the game better.

Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't

Mortality, Game location
That's gonna be one big administration, keeping track of where everyone is in the universe, if they can do certain action or not

Quote:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
What managing is there to do with ships in orbit?
Retrofit and disband (and maybe tactical combat).
They can't be moved, cos then the governor will lose jurisdiction over the ship.
Same goes for
Quote:
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
Quote:
Signups:
...
Whoaa, slow down there, it would be best to sort out jurisdictions and job descriptions first, how many ministers are there? What minister gets to control what? How are ministers chosen? Who plays the game? What exactly do governors do?

oh well, that's all for now, maybe more later.
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  #25  
Old December 17th, 2002, 11:28 PM
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Default Re: SE4 by Committee

I love the idea! I'd like to be Design minister, or naming minister, If possible.
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  #26  
Old December 17th, 2002, 11:33 PM

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Default Re: SE4 by Committee

I'd like to be test pilot, testing new designs in the combat simulator, adn reporting back to the design minister
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  #27  
Old December 17th, 2002, 11:34 PM
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Default Re: SE4 by Committee

Quote:
Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't
Looks like you stopped in mid sentance here. But basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.

Geoschmo

[ December 17, 2002, 21:37: Message edited by: geoschmo ]
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  #28  
Old December 17th, 2002, 11:37 PM
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Default Re: SE4 by Committee

Quote:
Originally posted by geoschmo:
As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character. If we use some kind of unit to represent the player then it's asimple matter of having small cheap vessels that have a cargo unit on them. You could make the crew quarters hold cargo and then load the minister unit on them. For that matter the ship admirals could be done this way as well. Once we work out the specifics it wouldn't be that hard to do in game, and it would add a lot of depth to the idea I think.

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  #29  
Old December 17th, 2002, 11:38 PM

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Default Re: SE4 by Committee

Defense: Manages the overall inter-system distribution of warships
or general...

Perhaps later one of the senators can stumble and fall and i can take over...

but a general is where i wish to be...

P.S. I was the first to vote general in the other thread....
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  #30  
Old December 17th, 2002, 11:45 PM
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Default Re: SE4 by Committee

Quote:
A player who is denoted a General will be given the option to command fleets in tactical combat for the empire. This requires an Instant Messaging Client (MSN/ICQ/IRC preferred, Yahoo, AOL possible too) and to be available often.
Sometimes Combat happens unexpectedly, too, and there may be multiple engagements per turn.

I will simply IM orders and reports back and forth with the general as the battle happens.

Quote:
Mortality, Game location
That's gonna be one big administration, keeping track of where everyone is in the universe, if they can do certain action or not
There will simply be a troop unit that is loaded, unloaded and moved around in game, leaving SE4 to take care of it all.

Quote:
What managing is there to do with ships in orbit?
Retrofit and disband (and maybe tactical combat).
They can't be moved, cos then the governor will lose jurisdiction over the ship.
I know its not much, but if you don't want the job, don't take it. Deciding which ships to retrofit first, and whether to release a ship or finishe repairs would fit.
You may be overruled by a bigger minister and/or the senate, but you will surely get a block of votes, and make an impact.

Signups:
#1: Geo. (Local Planetary Minister)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)
#6: TerranC (R&D Minister)
#7: Lemmy (General [so you can command/fly ships])
#8: Tesco Samoa (General)

[ December 17, 2002, 21:51: Message edited by: Suicide Junkie ]
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