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June 1st, 2009, 12:59 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: Random New Questions
Quote:
Originally Posted by Amonchakad
Quote:
Originally Posted by Arcturas
Oops, almost forgot: How do terror/frighten work? Do theyf orce the targeted enemy units to take morale checks ala fear, or do they lower he enemy morale, or both?
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I just ran a test game, and here are the conclusions:
- Frighten lowers morale by 6, it stacks, and it looks like it doesn't enfore a morale check
-Terror lowers morale by 5, stacks with both itself and frighten, and looks like it forces a check (i had a squad routing immediately after terror without taking a single hit,so it should be that)
As i said they stack,so they can even reduce morale to negative with repeated castings, but the affected unit recover morale, getting back to the original value after 2-3 turns
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The effects of Fear (Frighten/Terror/etc.) are highly variable, sometimes a single casting will reduce morale by 10 or more and sometimes it leaves it untouched. I'm not sure what the pattern is, but high-morale units seem less likely to take a big Morale hit than low-morale units, so perhaps it decreases Morale by some fraction of the margin of failure. According to the manual, a unit which has lowered Morale from Fear will recover 1/2 of its Morale every turn (so if you're down 10 on turn 1 you'll be down 5 next turn and then down 2 and then down 1 and then back at full Morale) and this generally accords with what I see in practice.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 1st, 2009, 02:39 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: Random New Questions
Quote:
Originally Posted by thejeff
Only when an army is invading a province from which an enemy army is attacking them is there a chance of the army not moving. In that case, A->B->A, both armies may fight in A or in B or may miss each other and swap provinces.
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I think there is an order that has to do with province number.
Player A attacks province 1 from 2, Player B attacks 2 from 1. If player B's army can't sneak past pA's one the battle will always be resolved in province 1. Or the opposite, can't remember.
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June 1st, 2009, 06:41 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Random New Questions
Quote:
Originally Posted by Amonchakad
Just did.As all magic attacks happen before the movement phase, any movement who passes through a province that was conquered by the enemy in the magic phase will be canceled(the units will just stay in the province where they were the last turn).
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I dont believe this. I tested this myself early on in dom3 and found that magical attacks which break the route of a normal moving army do NOT effect thier final movement. Havent heard about this being patched (or the developers even caring)?
EDIT: Actually I've now been assured that it has in fact changed, tho not listed in the changelog. Disregard this post.
Last edited by Ironhawk; June 1st, 2009 at 06:50 PM..
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June 1st, 2009, 07:10 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Random New Questions
OH, it must have been changed with all that checks for drowning etc. So another check validating movement. And earlier they told it was WAG, not bug 
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June 2nd, 2009, 03:59 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Re: Random New Questions
I don't believe that the "taking an intervening friendly territory cancelling movement" actually has been fixed.
Or at least not all cases.
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