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  #2721  
Old June 12th, 2004, 07:26 AM

wilhil wilhil is offline
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Default Re: STM "Final v1.7.5" Discussion

I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?

it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.
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  #2722  
Old June 12th, 2004, 04:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Priority message for Atrocities: Please sign on to IRC or MSN.
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  #2723  
Old June 13th, 2004, 01:35 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by wilhil:
I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?

it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.
Fixed in later Version. Revision History
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  #2724  
Old June 13th, 2004, 01:37 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
quote:
Originally posted by Atrocities:
quote:
Originally posted by mottlee:
FYI, Start up "Splash" page still shows 1.72
You do not have the correct Version then. 1.7.4 is on the splash screen for both the patch and the full Version. I just checked.
I do beleive I have the right one, mod info said 174...start up still shows 172 in top corner, I can re-D/L it but on dial up takes a while

Check your folders, sometimes, albeit rare, the images are copied over and not updated or are put in the wrong folder.

The patch update is now more like six megs. The reason the updates are so huge is because of the splash screens, and component/facility images.
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  #2725  
Old June 13th, 2004, 01:38 AM
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Default Re: STM "Final v1.7.5" Discussion

If any one would like me to post the spash screems for download I would be happy to do so.
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  #2726  
Old June 14th, 2004, 07:50 AM

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Default Re: STM "Final v1.7.5" Discussion

This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless.
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  #2727  
Old June 14th, 2004, 02:10 PM

XenoTheMorph XenoTheMorph is offline
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Default Re: STM "Final v1.7.5" Discussion

Ahhh I wondered why I was doing so well!!!
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  #2728  
Old June 14th, 2004, 03:05 PM
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Default Re: STM "Final v1.7.5" Discussion

rofl
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  #2729  
Old June 14th, 2004, 08:55 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless.
Odd. I could have sworn that was in there. Well I can whip up a patch for this if any one is interested. Otherwise it is easy to add on your own.

Let me know.
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  #2730  
Old June 15th, 2004, 04:36 AM

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Default Re: STM "Final v1.7.5" Discussion

Just noticed this in the tech area file.

Name := Weapons Of Mass Destruction
Group := Weapon Technology
Description := Technology that can destroy stars, planets, or systems.
Maximum Level := 3
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Astrophysics
Tech Level Req 1 := 2
Tech Area Req 2 := Stellar Manipulation
Tech Level Req 2 := 4
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