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June 12th, 2004, 07:26 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?
it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.
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June 12th, 2004, 04:10 PM
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National Security Advisor
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Re: STM "Final v1.7.5" Discussion
Priority message for Atrocities: Please sign on to IRC or MSN.
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June 13th, 2004, 01:35 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by wilhil:
I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?
it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.
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Fixed in later Version. Revision History
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 13th, 2004, 01:37 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 13th, 2004, 01:38 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If any one would like me to post the spash screems for download I would be happy to do so.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 14th, 2004, 07:50 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless. 
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June 14th, 2004, 02:10 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Ahhh I wondered why I was doing so well!!! 
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Xeno.
A Pessimist is just an Optimistic Realist.
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June 14th, 2004, 03:05 PM
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Major General
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Re: STM "Final v1.7.5" Discussion
rofl
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June 14th, 2004, 08:55 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by TNZ:
This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless.
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Odd. I could have sworn that was in there. Well I can whip up a patch for this if any one is interested. Otherwise it is easy to add on your own.
Let me know.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 15th, 2004, 04:36 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Just noticed this in the tech area file.
Name := Weapons Of Mass Destruction
Group := Weapon Technology
Description := Technology that can destroy stars, planets, or systems.
Maximum Level := 3
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Astrophysics
Tech Level Req 1 := 2
Tech Area Req 2 := Stellar Manipulation
Tech Level Req 2 := 4
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