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August 11th, 2007, 02:00 PM
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Sergeant
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Location: Corvallis, OR, USA
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Re: OT: Null has gone looney and wants to GM.
I don't see the server... will try again in 5 minutes.
Edit: Ah, no 'server online' post...
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August 11th, 2007, 02:10 PM
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Re: OT: Null has gone looney and wants to GM.
Violist? It's been up, I just didn't have a minute to put the post in.
You can go to 67.168.48.61:6774 if you can't find it on the listing.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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August 11th, 2007, 06:24 PM
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Re: OT: Null has gone looney and wants to GM.
Server closed.
Two bandits defeated - one ran away, the other dropped all gear, and ran away. Some gold from the sale of stuff. I've already marked inventory changes on my character sheet.
Spent a bottle of wine gathering info - worked, sort of.
Notes to remember:
Ransar is the name of our opponent; comes from a costal area, made a business of Teleport; also occasionally helped out the town guard.
The Captain of the Guard is missing from the current, as-yet-unnamed city.
Found what appears, at fist glance, to be Ransar's current hideout - a cave just outside town. He's already got his glass tubes, we haven't checked up on the diamonds as far as I'm aware.
We plan on raiding current hideout tomorrow, with a scroll of Dispel Magic (caster level 6) in Amaki's possession in case he starts casting, and with Ageun with a prepared Dispel Magic. Might be funny if we can successfully dispel the ritual in the middle of it taking effect.
Let's see... I'm told it was two CR 6 encounters last session, so for two 6th level characters, that would be 1800 xp each.
What's the CR/XP for this session?
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August 11th, 2007, 06:55 PM
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Sergeant
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Re: OT: Null has gone looney and wants to GM.
Oops, closed openRPG before I noted the everburning torch sales. Looking forward to maybe sneaking up on the wizard...
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August 25th, 2007, 01:18 PM
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Re: OT: Null has gone looney and wants to GM.
Server online.
Yeah, a little early, I know.
Edit: And just in case it is needed: 67.168.48.61:6774
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August 25th, 2007, 07:38 PM
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Re: OT: Null has gone looney and wants to GM.
Server closed.
No treasure; two armed guards frightened away, one Fireball trap negated (poor Summoned Dire Rat - good thing Summons don't actually perish when "killed"....).
Trap was probably about CR 4 (spell level +1), I don't have any decent yardstick by which to judge the guards.
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August 25th, 2007, 09:43 PM
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Shrapnel Fanatic
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Re: OT: Null has gone looney and wants to GM.
Summons seem rather undefined in where they come from, where they go and what happens when the die.
Unless I missed that part of the core books.
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August 26th, 2007, 12:22 AM
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Re: OT: Null has gone looney and wants to GM.
Narf:
You missed it, sort of:
Quote:
SRD, Magic Overview, Schools of Magic, Conjouration
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can�t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
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Still doesn't say where it comes from, mind, but it does say what happens to them after.
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August 26th, 2007, 07:04 PM
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Re: OT: Null has gone looney and wants to GM.
I thought of starting a campaign with the PCs being summoned. It would be good for newbies, since it would give them one free true ressurection, and give a reason for all the PCs to actually work together.
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August 26th, 2007, 10:53 PM
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Re: OT: Null has gone looney and wants to GM.
Well, it only sort-of gives them a free True Resurrection - once out of HP, they go home, and reform their 24 hours later... but they are out of the "summoned adventure" game unless they're capable of getting back themselves (which requires a Cleric-9, at a minimum - and the rest of the party can't fetch them, as a Summoned critter is unable to use Summoning spells or plane shifting abilities).
Unless they were Summoned from the same plane... hmm....
Ah well; there was some discussion of every week, starting earlier; how early is everyone willing to get up (please specify time zone)?
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