|
|
|
 |
|

December 8th, 2011, 12:29 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Morla MA noob game (running)
When sending NAP ending messages through the in-game chat, there is no ambiguity. You send the message on turn 9, they get it on turn 10 and have all of turns 10, 11 and 12 to prepare. Turn 13 is when the two of you can clash.
When sending messages via PM or through the forum, my approach is to check llamaserver and see if the person has submitted their turn yet. If they have or if the turn hosts really soon, then assume they won't react to your information this turn (notify on turn 9 but don't attack until 13 because the notification wasn't really noticed before turn 10). If, however, you notify them while there is still plenty of time for them to react and they haven't submitted their turn yet, then you can count that turn as the start of your countdown (notify on turn 9, they have 9, 10 and 11 to prepare, fight on turn 12).
As triqui said, you can be extra sure there is no miscommunication by being explicit about what turn you're entitled to attack them.
|

December 9th, 2011, 12:16 AM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Morla MA noob game (running)
Attention everyone. Let it be known that T'ien Ch'i offers to forge, for no mark-up, anything it can that is requested of it from anyone currently at war with Man. After all, about the only thing we have left are a whole bunch of mages and a lab or two. Now, we have crap for gems left at this point so we can't actually forge anything for free, you'll have to provide us the gems, but send us those gems and the smiths of T'ien Ch'i will forge away. We have a great diversity of magics at our disposal though our construction knowledge is only middling (construction-4... that might change in the next couple of turns, though).
Even if it's something that you would normally forge for yourself, if you don't need it urgently, let us do it for you. That way your mages can be researching or fighting against Man instead. PM us with your requests and we will do our darnedest to fulfill them.
Do it now... while we're still alive.
- T'ien Ch'i
|

December 7th, 2011, 07:07 PM
|
Sergeant
|
|
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
|
|
Re: Morla MA noob game (running)
The easiest way is to be clear and say so.
For example "I break our NAP. We are free to attack each other in turn X".
some people send the message in, say, turn 10, and count that turn as one of the 3 turns. Others say that a NAP 3 broken in turn 10, means you can attack free in turn 13, and others say it means you can attack free in turn 14+ (counting 13 as part of NAP-3).
|

December 11th, 2011, 06:44 AM
|
Sergeant
|
|
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
|
|
Re: Morla MA noob game (running)
So Ulm talks about unintentionally breaking our NAP. About the shame it means to them, and that they don't want to be called oathbreakers.
But their actions speak a different language. The ashamed ulmish armies have taken 3 provinces and a fortress from the former friends they betrayed.
We don't expect any of our adversaries to give a second thought on this. But We promise that the nation of Man will not forget!
Revenge for Saran Forest!!!
|

December 11th, 2011, 04:06 PM
|
Corporal
|
|
Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Morla MA noob game (running)
Quote:
Originally Posted by Olm
So Ulm talks about unintentionally breaking our NAP. About the shame it means to them, and that they don't want to be called oathbreakers.
But their actions speak a different language. The ashamed ulmish armies have taken 3 provinces and a fortress from the former friends they betrayed.
We don't expect any of our adversaries to give a second thought on this. But We promise that the nation of Man will not forget!
Revenge for Saran Forest!!!
|
The war started, 3 turns passed since NAP-3 was broken, the error was that i believed our NAP ended in the turn i started the ofensive, due to break the nap just before send my turn being me the last nation. I know it´s a dirty trick, i had learned that when i break a NAP i will specify the turn when the NAP ends, just to avoid confusion.
|

December 11th, 2011, 04:27 PM
|
Sergeant
|
|
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
|
|
Re: Morla MA noob game (running)
Quote:
Originally Posted by Morla
Quote:
Originally Posted by Olm
So Ulm talks about unintentionally breaking our NAP. About the shame it means to them, and that they don't want to be called oathbreakers.
But their actions speak a different language. The ashamed ulmish armies have taken 3 provinces and a fortress from the former friends they betrayed.
We don't expect any of our adversaries to give a second thought on this. But We promise that the nation of Man will not forget!
Revenge for Saran Forest!!!
|
The war started, 3 turns passed since NAP-3 was broken, the error was that i believed our NAP ended in the turn i started the ofensive, due to break the nap just before send my turn being me the last nation. I know it´s a dirty trick, i had learned that when i break a NAP i will specify the turn when the NAP ends, just to avoid confusion.
|
It was canceled before turn 40.
So the three turns should have been 40, 41 and 42.
You attacked in 42.
|

December 11th, 2011, 11:55 AM
|
Captain
|
|
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
|
|
Re: Morla MA noob game (running)
If anyone has good intel on some soft interior 'Man' provinces, please PM us so we can send our next round of raiders.
|

December 11th, 2011, 04:42 PM
|
Sergeant
|
|
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
|
|
Re: Morla MA noob game (running)
btw. I did so few intel on you, that I just now found your home province.
Quite interesting location.
|

December 12th, 2011, 04:09 PM
|
Captain
|
|
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
|
|
Re: Morla MA noob game (running)
Once Ti'en Ch'i is down and goes AI, Shatner is going to take over Pythium. I enjoy dominions but this game is sort of boring (no one's fault but my own) and he's eager to take the reins.
So Morla, when Shatner sends you his e-mail address, can you send him the game turns. Hopefully at the same time shatner will set Ti'en ch'i to AI.
|

December 12th, 2011, 04:22 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Morla MA noob game (running)
I wanted to confirm that Immaculate asked me to take over Pythium from him and I agreed to. As much as I have enjoyed all the roleplaying I've gotten to do as T'ien Ch'i, I'm eager to get more experience with MA Pythium (I'm trying the nation out for the first time in another MP game and enjoying it). I'm going to use this turn to get my affairs in order and next turn will be me going AI. As a result, please don't send any further forging requests since I doubt the AI will honor them. Fortunately I was able to get through all the ones I received (just barely) and will be sending those items out this turn.
On that note, how exactly to I set my nation as AI? I've never done it before and I don't see any intuitively obvious options in the game or in llamaserver.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|