.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #2101  
Old March 14th, 2004, 07:59 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I was browsing the components.txt, and found that there is a duplicate entry for the Planet Eater (monster tech). The two entries are near the bottom of the file, and appear identical, although they are separated by quite a few other components.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #2102  
Old March 14th, 2004, 08:48 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Tnarg:
Atroticities,

Noticed that the Kazon, Ktarians, Tamarions, Vaadwaur, Gorn, and Hirogen all had ships with two captians. These are the majority of the minor races, so I am assuming that the others have the same problem. Major races were fine.
Though I'm not Atrocities...
Double captains onboard problem happens when Captain is be best comp with Combat to hit offense/defense plus (ie. you have Captain but where is no ECM or Combat Sensors yet). Since minor races research Captains after Combat Support but before Sensors, then Combat To Hit Defense Plus call from DesignCreation file will place first Captain and AI Tag 02 call will place second Captain. When AI achieves Sensors tech everything should be fine. But it's a good idea to decrease research priority for Captains in minor race's Research files to avoid this.
Please, correct me if I'm wrong.

Also, Captains cannot be stolen.

Quote:
Last in, Blockaded planets and 25% boost to moral, has this been incorporated? I know that it was talked about. I saw a Borg planet being blockaded, and noticed no difference in production rates.
It was talked about Rioting planet 25% production rate (overall, against of 0% in stock game) but nothing about blockaded.

Sorry for all the grammar mistakes.

[ March 14, 2004, 20:21: Message edited by: aiken ]
Reply With Quote
  #2103  
Old March 14th, 2004, 08:50 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hi Everyone,

I'm not sure if anyone has noticed a slight problem with some of the Race_AI_General files in 1.5.1.1 (I cannot find any note of it being changed in any later beta Versions either).

As far as I can tell the Characteristic/Trait settings in the Text files are different from the ones used in the Emp files (at least for 5000 racial points).
In two of these cases (Breen & Klingon) the settings in the Text files stop any Advanced Traits (including Racial tech & native planet Types!) being chosen, stoping these randomly generated empires building ships and colonising. This is due to the Charateristics using to many points before them, unlike the ones used directly in the Emp files. This seems to be mainly due to the Aggression settings (120, which is more than the 110 max you can manually choose anyway! ).
The other example is the Orion General text file it does not leave enough Points to choose all of their Advanced traits (it does get the Racial tech & colony ones so it will expand). This seem to be due to the extra Defensivness (110 compared to 100 on Emp) & maintanance (110 comp to 105 in Emp).

Overall this means that unless you explicitally add the empire from the included Emp file (or make your own) it will not play properly at all (less of a problem for the Orions since they will still expand)

I hope this report is not outdated already

[ March 14, 2004, 18:57: Message edited by: XenoTheMorph ]
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #2104  
Old March 15th, 2004, 12:28 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

The captains technology area is not a special race technology area all races can research it. When a ship is analyzed the game tries to add the analyzed ship�s technology, to your empire's technology. If the race analyzing the ship can not research the technology areas of the ship being analyze no new technology. So captains technology can be stolen.
Reply With Quote
  #2105  
Old March 15th, 2004, 03:51 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by XenoTheMorph:
Hi Everyone,

I'm not sure if anyone has noticed a slight problem with some of the Race_AI_General files in 1.5.1.1 (I cannot find any note of it being changed in any later beta Versions either).

As far as I can tell the Characteristic/Trait settings in the Text files are different from the ones used in the Emp files (at least for 5000 racial points).
I will double check the files, but all races expand and work well in all of my test games using the 5k files.

The klingons in fact are often in the top 3 races.

I will double check all files though and make changes as they are needed. Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2106  
Old March 15th, 2004, 03:55 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I want to say thank you all for making Posts, for answering questions, and adressing things. I have not had a chance to read them all and I am pressed for time at the moment, so thank you all.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2107  
Old March 15th, 2004, 07:35 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hi Atrocities

About those Klingons when you test them are you using the Emp files or letting them get randomly chosen? The emp file are fine its only when they are randomly generated for a 5000 point game that a problem occurs. (Sorry if I'm repeating the obvious but even I'm finding my earlier post a bit confusing!! )

P.S. And thank you for driving forward and investing all that time in what may possibly be the best overall mod yet made for SEIV. (I can't wait untill you release the next Version with 'Monsters' )

[ March 15, 2004, 17:41: Message edited by: XenoTheMorph ]
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #2108  
Old March 15th, 2004, 07:39 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I am using EMP files.

I don't understand why the randomly chosen set up would differ if the EMP files worked. However the settings could be like you said, set wrong and the AI is just to stupid to figure it out.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2109  
Old March 15th, 2004, 07:50 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Hmm,

I think you will see what I mean if you start a Large Quadrent game with 'Random empires' checked & 'High' numbers selected, and choosing say the UCP as your race (not adding any others manually). Then in the game itself change the race you are playing to the Klingons (or Breen/orions) and check out their Advance Traits in the Race dialog. Or you could save the empire to a new Emp file and compare the stats in this file compared to the Klingon 5000 point Emp file included in the download. Hopefully this will show the difference (If not I've made a big mistake somewhere!)
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #2110  
Old March 16th, 2004, 01:05 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Xeno, thanks for the info, I have fixed those files and tested them. they seem to work now.

Latest info (1.6.5 is still having things added to it.)

Star Trek Mod v1.6.5 BETA (WILL NOT EFFECT SAVED GAMES)

1. Fixed - Deleted duplicate entry in Components file for Planet Eater Component. (Thanks Renegade 13)
2. Changed - Minor Races Research file to research Captains later in the game. (Thanks Aiken and Tnarg)
3 Fixed - Points error in Breen, Klingon, Orion, and UCP AI General files. (Thanks Xeno)


Star Trek Mod v1.6.4

1. Fixed - Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg)
2. Changed - Added restriction of "Two Per Vehicle" for Beam Discharger I - IV
3. Changed - Reload Rate for Beam Discharger I - IV from 1 to 3
4. Fixed - Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg)
5. Changed - Replaced all of the Dominion images with new higher quality renderings
6. Changed - Replaced all of the Cardassian image with new higher quality renderings

[ March 15, 2004, 23:09: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.