|
|
|
 |
|

July 8th, 2002, 06:24 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
"The "only one" is referring to the special abilities, otherwise 5 stealth armors would make the ship utterly, permanently immune to most scanners .... and provide more defensive % benefit than an ECM module.
Scattering armor, IIRC, similarly doesn't stack it's special abilities. Nor emissive armor, apparently."
Ah yes, but remember also, the defense bonus DOES stack, add the Stealth Armor, Scattering Armor and ECM together and you get one tough ship! 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

July 8th, 2002, 08:42 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
Posted by Deathstalker
“Ah yes, but remember also, the defense bonus DOES stack, add the Stealth Armor, Scattering Armor and ECM together and you get one tough ship!”
If I understand you,
1 Stealth Armor III + 1 Scattering Armor III + ECM III
Will give you greather ECM than
2 Stealt Armor III+ 1 ECM III
or
2 Scattering Armor III + ECM III
|

July 8th, 2002, 11:57 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
Quote:
Originally posted by geoschmo:
There are Anti-Matter and Quantum Torpedos. Both are seekers
|
i think you meant to say that NEITHER are seekers.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

July 9th, 2002, 12:29 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
Quote:
Originally posted by The High Gryphin:
If I understand you,
1 Stealth Armor III + 1 Scattering Armor III + ECM III
Will give you greather ECM than
2 Stealt Armor III+ 1 ECM III
or
2 Scattering Armor III + ECM III
|
The ECM bonus from each type of source (Stealth armor, Scattering armor, ECM pod) will stack with the ECM bonus gained from other types of sources.
But not with the ECM bonus from other components of the same type.
So Stealth Armor + Stealth Armor gives you nothing extra as far as ECM goes. Ditto for mounting more than one Scattering Armor, or more than one ECM pod.
But yes, mounting all three, you do get the cumulative benefits -- once for each component type/name. Assuming all at level III, that's a {65% (ECM pod) + 15% (Stealth armor) + 15% (scattering armor) =} 95% defensive bonus.
However, 1 Stealth Armor IIIs, 10 Stealth Armor IIIs, or 1,000,000,000 Stealth Armor IIIs ... you still only get +15% ECM from the armor parts.
Which IMO is kinda cheap; the regeneration of Organic armor is fully stackable (the Deathstalker mod makes this even more of a problem IMO; when you can _miniaturise_ armor ... *shudder* Starbases with 60 miniaturised Organic Armor parts ... 1800hp/turn regeneration, eep!!).
The shield-replenishment of Crystalline armor also seems fully stackable.
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

July 9th, 2002, 12:51 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
Quote:
Originally posted by Ed Kolis:
I didn't think there were plasma torpedoes in SE4... just plasma missiles...
|
Dohh, that's what happens when I type too fast and
do not read what I write...
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

July 9th, 2002, 03:12 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: More questions, part 2
Quote:
Originally posted by Puke:
quote: Originally posted by geoschmo:
There are Anti-Matter and Quantum Torpedos. Both are seekers
|
i think you meant to say that NEITHER are seekers. Doh! Thanks. You are correct.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 9th, 2002, 04:58 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
"Which IMO is kinda cheap; the regeneration of Organic armor is fully stackable (the Deathstalker mod makes this even more of a problem IMO; when you can _miniaturise_ armor ... *shudder* Starbases with 60 miniaturised Organic Armor parts ... 1800hp/turn regeneration, eep!!)."
(yes, but just think of the repair ratio when it does get damaged. 60 components, your waiting a loooong time for that baby to be operational again  And I usually reduce my races repair rate to 50%  )
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

July 12th, 2002, 02:48 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More questions, part 2
And in further defense of Organic armor, just get Temporal (for early shield and armor skip) or nullspace (which you can get pretty quick too)
or or or.... CRYSTALINE RACIAL TECH! Its not that much of a problem. And if you really can't beat the organics, just do as some famous general said a long time ago and i forgot who (maybe Sun Tzu) Just adobt their tactics. If they win using organics why don't you? Or just hit their organics econ?
And repairing 60 components is a *****, i had a Baseship with a bunch of Xgat comps on it and it took some serious damage, well i just retrofitted it to a ship with bigger mounts instead of trying to repair em all, o and i never retrofit ot the Xgat model. It woudl take 2 turns at my biggest yard (2 battlestations full of repair 2's) and 8 yards and a planet with a space yard of course
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 12th, 2002, 03:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: More questions, part 2
Quote:
yes, but just think of the repair ratio when it does get damaged. 60 components, your waiting a loooong time for that baby to be operational again And I usually reduce my races repair rate to 50%
|
Why worry? Fix two or three, and as soon as you next enter combat, all of those armor components will heal each other up, completing the repairs for you.
__________________
Things you want:
|

July 12th, 2002, 03:24 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: More questions, part 2
What, you mean DEAD armors heal in combat?!? But they don't outside of combat?!? I would be ROFLMAO but somehow I just can't... too evil... too... Malfadorious! 
__________________
The Ed draws near! What dost thou deaux?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|