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  #11  
Old January 26th, 2007, 09:37 PM
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Default Re: The Slot Editor - How Do You Use It?

The dropdowns are there because the SE5 slotmodder is a minimally edited version of the SF slotmodder.

In SF, the dropdowns are needed because you can punch in arbitrary slot types and they'll get added to the dropdown as you go.

If/when Aaron gives us arbitrary slot types in SE5, that functionality can be reenabled.
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  #12  
Old January 27th, 2007, 01:28 AM
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Default Re: The Slot Editor - How Do You Use It?

I am looking forward to that day.

I tell you though, what would be of help to those who make ships sets would be a tool to MANUALLY play, via drag and drop, firing points, engine glows, weapons glow, firing arcs and so on. Having to figure each position out by making small changes to the data file and switching back and fourth between the ship viewer and the data file is just way labor and time consuming. It took me all day yesterday to get that simple little Federations ship set made. I have to admit a lot of it was trial and error on my part having never done it before, and the help people provided to me was GREATLY appreciated. Thank you all.
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  #13  
Old January 27th, 2007, 03:06 AM
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Default Re: The Slot Editor - How Do You Use It?

The problem with that is that what ever you use to make the model in...blender, 3dmax, milkshape, whatever...does the points differently, so it would change from person to person and ship to ship...
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