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  #11  
Old November 30th, 2006, 05:34 PM
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Default Re: Transformation, Twiceborn

Seriously... it is a slave collar. How many people are going to pick it up and say to themselves: "Hmmm, this seems magical. I think I will try this slave collar on and see if it does something BENEFICIAL."

There are one or two items that people just would not try on, and this is one of them.

It should disappear after combat. 0% chance of being picked up and put on. Something.
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  #12  
Old November 30th, 2006, 06:02 PM
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Default Re: Transformation, Twiceborn

I like the slave collar, its fun, you just after be clever in its use...
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  #13  
Old November 30th, 2006, 06:08 PM
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Default Re: Transformation, Twiceborn

I like it too.... I just think it would take one heck of a stupid person to pick one up and try it on.

Most Pretenders would instead--pick it up and try it on a blood slave or a nearby hobbit or perhaps on their third son or something.

Not like most other cursed items that might be good, or might not. The slave collar looks like a slave collar. Man, you pick that thing up and try it on, you deserve what you get.

i am just arguing against something that appears a bit unrealistic. Not the slave collar, but any commander putting one on of their own free will.
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  #14  
Old November 30th, 2006, 06:16 PM
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Default Re: Transformation, Twiceborn

Aren't the odds of picking up a slave collar very low? Something like 20% since it is a trinket?

I was toying with throwing commander to get killed wearing them to hopefully be picked up by curious enemy mages. But if only 1 out of 5 is picked up the cost is a little high.
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  #15  
Old November 30th, 2006, 06:29 PM

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Default Re: Transformation, Twiceborn

As for why someone would try it on: maybe part of the curse is that it looks like something else to trick people into picking it up?

Also, I think cursed items (like artifacts) are actually more likely to get picked up.
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  #16  
Old November 30th, 2006, 07:55 PM
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Default Kinky. ;)

Might be a little... curiousity, shall we say.

But yeah, the slave collars and the body part replacements (currently, just eyes and hearts) probably shouldn't automatically picked up. Well, an eye pickup might make sense if you've lost an eye and don't have a replacement yet.

Next up: the Head of Vecna.
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  #17  
Old November 30th, 2006, 10:36 PM
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Default Re: Kinky. ;)

Taqwus--that made me snort cola out my nose. Hmmm, what's this head doing here lying on the ground? Well, I'll just cut mine off and put this on like--what!!??? It seems to be cursed!!! I can't take it off and put my old one back on!! Drat you Vecna!! Drat yooooooouuuuu!
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  #18  
Old November 30th, 2006, 10:50 PM
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Default The Head of Vecna story...

http://users.tkk.fi/~vesanto/link.fun/stupid.pcs.html

Worth a read... although you may not want to be drinking anything at the time.
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  #19  
Old December 1st, 2006, 08:04 AM
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Default Re: The Head of Vecna story...

For a purely evil use, you can conquer a nation of hoburgs, recruit a bunch of their leaders, slave collar them, and then put those leaders on the front lines when your fighting jotuns, demons, hydras, etc. It won't help you win the game unless the other side picks up the collars, but it's fun (in a sick and twisted way) to watch them charge the enemy.

I won't go into uses involving summoned succubi, because most of those types of uses go on outside the boundaries of the game as intended. But I will think about them, and may discuss them with my wife.
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