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March 5th, 2004, 09:12 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Temporal Strategy
Quote:
Originally posted by Puke:
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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But remember to put one dummy beam weapon on your PD ships so they won't just run off in the corner like the cowards they are 
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March 5th, 2004, 09:36 PM
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Lieutenant Colonel
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Re: Temporal Strategy
You know, I used to think I was pretty darn good at SEIV...then I found out about PBW. And got my arse handed to me on a platter...every single time to date!
Join PBW. Humility will follow.
thanks,
alarik
EDIT: didn't mean to imply that the posters ain't humble, just thought it sounded like a good catchphrase (Like "join the navy, see the world..." "join PBW, get humbled...")
Quote:
Originally posted by spoon:
quote: Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
[ March 05, 2004, 19:37: Message edited by: alarikf ]
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March 5th, 2004, 09:37 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Temporal Strategy
That post reminds me of when I first got SEIV - everything was new and "Hey, look what I found!" ...remember that? ...when everything was new?
...and another looses his (known) life to the addiction we all call SEIV....
Just my own personal suggestion: NEVER get rid of the Advanced Storage trait. ...and if you want more challenge, leave most of your setup points unused and the AI bonuses high. After a while you WILL beat up on the AI using all your points....
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March 6th, 2004, 12:39 AM
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Lieutenant General
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Re: Temporal Strategy
[quote]Originally posted by Puke:
Quote:
Originally posted by Tanus:
[qb] ...
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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Much better solution: select "don't fire on seakers, fighters, etc" in max. range strategy for missile ships. PDC will still fire on everything in range but ships won't go hunting ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2004, 02:43 AM
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Captain
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Re: Temporal Strategy
Quote:
Originally posted by Tanus:
To be honest, I haven't used the temporal tree all that much, as I've found that no weapon does more damage/turn than maxed out anti-proton beams, and they always seem to win out over designs using more unique weapons (in strategic combat)
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Gotta agree with you there. My favorite Endgame design uses APB 12's and they can typically handle impressive numbers. I recall one PBW game where it was a first military encounter with my ships and another empires. I had attacked his fleet of 25 with my 5. I didn't expect my ships to survive. I just wanted to slow them down so that my fleet of 42 that was on the way from the next system could finish the job. Turned out that his ships were too diverse in there function and didn't have the fire power needed. He fired first and I didn't loose a single ship of the five. Of course, he learned quick and our next encounter didn't go as well...
[ March 06, 2004, 00:44: Message edited by: bearclaw ]
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 6th, 2004, 07:55 AM
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Re: Temporal Strategy
OK I am not gonna reply to all of you one at a time because of too many Posts. So I will reply on strategies.
Yes, enough beam weaps will do alot of dmg. But when I do use them I mix them with shield accelerators for max dmg. I prefer to use tachyon cannons because they have a better dpt (dmg per turn) in most cases.
Organics: Yeah they are a pain, but temporal tech also has armor skipping weps  . I could also just use null-space (which I keep at least one of on my designs to knock out engines/weps) or I could use weapon destroying weps, which go through armor  . Organic is not the end-all be-all of SE4. Tried it, didn't like so much  If you keep the dpt up, you can easily beat organics with their fancy armor. Plus, quad dmg weps still do 90 dmg with one hit, so they are not useless against those
Troops: Still don't like them at all when playing end game. I would rather scorch earth. My 5 systems are usually twice the size in population and production than their 20-30. Plus it creates a nice buffer zone when playing against ai.
Tactical: I almost always do tactical combat. 9 times out of 10 I am smarter than letting the compie do my grunt work. Wormhole weapons are a godsend for tactical. It's called crowd control (learned from everquest, believe it or not). I can concentrate my fire while their ships have to keep coming at me from 20 sectors away  I can usually use smaller fleets to accomplish bigger goals.
PBW: I would probably never play. I am a tactical player to the end! I don't trust computer skirmishes (see below post about losing 45 well designed ships).
So there ya go. Keep telling me your opinions!
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March 6th, 2004, 08:00 AM
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Re: Temporal Strategy
Oh I forgot. One of my dreads took out 4 other dreads of the enemy ai. Depending on the race it's usually 2-4 one of them can handle  It's a really nice design I think. I call them "Eden" and I usually name my fleets "Beware the Garden" or something like that. LOL that comes from Homeworld, another great space game. Anyone remember the Gardens of Cadesh? That is what I call my starbases  The only snags I come up against are again, maxed out beam ships... 7 of those took out one of my Cadesh starbases. It was the only time the enemy AI won against them *sigh*
Also, about expensive ships. When you have 3 ringworlds and 20+ breathable colonies all using monolith IIIs and value improvement plants, you don't worry about resources too much. Remember, I started end game.
Bring on the opinions!
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March 6th, 2004, 08:58 AM
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Captain
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Re: Temporal Strategy
In regards to organics, I also agree that they aren't all they are cracked up to be. I played against an Organic player on PBW and he relied heavily on baseships heavily armoured with organic. But what he didn't do was put any shields on. I took out a major fleet of his with nothing more than a fleet of heavily shielded boarding ships! Don't think I had a single weapon in the entire fleet. It's been a while now so I can't quite recall.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 6th, 2004, 09:10 AM
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Shrapnel Fanatic
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Re: Temporal Strategy
Don't forget about Ionic Dispersers! If you have no shields, they make mince meat of your fleets. The enemy can set their ships to max range. They will fire, knock out all engines, then fall back. Your ships that can not move are not able to keep up! What is worse is if you do not include a supply storage or quantum reactor component. If your ship has 0 supplies, it can not fire its weapons.
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March 6th, 2004, 05:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Temporal Strategy
Note:
Ships with no supplies can still fire weapons that use zero supplies per shot!
Point Defense Lasers in P&N, for example.
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