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  #1  
Old February 17th, 2010, 05:06 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed at the request of Nief, +24h on the clock.
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  #2  
Old February 18th, 2010, 07:05 AM
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Default Re: Mooseknight: EA 12-nation game, Running

My turn is in. Sorry to keep you all waiting
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  #3  
Old February 18th, 2010, 11:49 AM

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Default Re: Mooseknight: EA 12-nation game, Running

The three leaders of the Agarthan army sat at the mouth of the cave under Scraw Pointe. Inside the fortress, the Agarthan wounded were being tended to. Outside, human subjects sprinkled oil over high stacks of mangled horses, women, and a few badly burnt hydras, all piled between a huge array of lifelike statues of archers.

"I almost had her," said Usur'amassu. "She was on fire and I was ten feet away. If she hadn't come down in the middle of our archers--"

Melqart, towering just as high as his fellow despite his bandaged leg, interjected. "And be turned to stone like those archers, or have her slaughter the Earth Readers?"

"We had lead shields, we would have been fine," Usur'amassu replied. "Besides, it was the arrows that injured you."

At this, the immense Oracle sitting beside the two Ancient Lords rose slowly to his feet. "I am the commander of the army," Lugal’eudmelambi’nirgal declared, "and our victory was great. We have beaten their raiders, broken their siege, and our mages ever learn new ways to destroy their harvests. Each of you will have other chances to kill the Gorgon. But the army must march, and we need a new batch of human archers. More of the foe is surely marching from the south."

The three lords watched the sun set over the battlefield, the bloodiest yet of the four great battles of the war and the second Agarthan victory.
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  #4  
Old February 18th, 2010, 11:12 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Those dirty druids! Using bioligical weapons! Now all our meese have hoof-and-mouth or whatever.
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  #5  
Old February 19th, 2010, 10:18 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Blame not the artifice of the druids, who have no power over disease. It is instead an omen visited upon you for your unjust warmongering against the moose-blessed Marveni.
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  #6  
Old February 20th, 2010, 07:06 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Oceania refuses to believe that any other nation would be foolish enough to hinder our efforts to stop the Marverni juggernaut.
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  #7  
Old February 20th, 2010, 06:28 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed for C'tis.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #8  
Old February 21st, 2010, 11:53 AM
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Default Re: Mooseknight: EA 12-nation game, Running

My bad, Sorry yall! I never got the turn file (although I did get 2 reminders that it was about to host!)

I asked for a resend, which worked, so we should be all on track now.
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  #9  
Old February 21st, 2010, 04:18 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Formoria announces the unveiling of its newest branch of the military- the Moosewaffa! airstrikes are now occuring in various parts of the druid lands after word was leaked that they were sacrificing virgins and had enslaved the monkey people.
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  #10  
Old February 21st, 2010, 07:09 PM
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Default Re: Mooseknight: EA 12-nation game, Running

This is a cry for help. We have been unjustly attacked by Fomoria, whom we name oathbreaker, for they swore a non-aggression pact with the druids and sealed it with their very lifeblood, yet no warning did we have before their monstrous giants dropped out of the sky upon us. All nations with whom Fomoria has also sworn such a sacred oath should consider their words worthless, and their agreements void. Honor is no currency to such as they.

So foul and vicious is this act that even Oceania should consider swearing peace with us, since they will gain almost nothing should our war proceed - Fomoria having already cut them off from most of our lands.

Further, we urge all the lands to attack Fomoria, whose power and prestige is poised to grow without bounds. Would you rather have Marveni with the lands of two nations, or Fomoria with the lands of three and the ability to field awesome Fomorian Kings in battle in addition to whatever they might summon.

(Marveni will clean its own house of the Fomorian menace if given the chance, but we urge Fomoria's other neighbors to make war upon its homelands so that we might breathe if but a moment.)

And the Fomorian propaganda is a lie - no monkeys have been enslaved by the peace-loving druids. We came to the rescue of the monkeys against the vicious Mictlan empire, and the monkeys do now flourish solely because of our actions.
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