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  #1141  
Old December 28th, 2003, 11:23 PM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.

thanks,

alarik
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  #1142  
Old December 28th, 2003, 11:56 PM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Those sorts of klingon ships were blue, actually.
Guess I should be sure of something before opening my mouth
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  #1143  
Old December 29th, 2003, 12:12 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by alarikf:
quote:
Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.

thanks,

alarik

Missing black holes have nothing to do with the Image mod.

Download Fyrons Quadrant Mod Deluxe (FQM - D) and copy over the Systems folder to your Star Trek Mod folder/Pictures folder.

I treid to eliminate all referances to stellor objects there would require having to add extra images to the mod. I wanted to keep the size down and those extra images would have added megabits to the mod.
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  #1144  
Old December 29th, 2003, 12:31 AM
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Default Re: STM "Final v1.7.5" Discussion

If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder

This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).

Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.

Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image.

[ December 28, 2003, 22:45: Message edited by: Imperator Fyron ]
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  #1145  
Old December 29th, 2003, 12:47 AM
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Default Re: STM "Final v1.7.5" Discussion


The Vort'Cha Class

The Kodos Class

The Kahless Class

B'Rel Class

K'Vort Class

So they are not cannon. Who cares, they look good.

[ December 28, 2003, 22:48: Message edited by: Atrocities ]
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  #1146  
Old December 29th, 2003, 12:49 AM
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Default Re: STM "Final v1.7.5" Discussion

Canon-schmanon.
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  #1147  
Old December 29th, 2003, 12:57 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Fyron.

I will incorp the changes you recommended into the next Version of the mod.

The problem with chaning data files is that I think it will cause the "Data Files Do not Match" error in PBW games.

NOTE: There seems to be a problem with the PBW Version of the mod. For some reason it is not processing turns. I have recieved an email from a game host on the issue. He downloaded his player turn files and ran the turn on his PC and it ran fine. So the problem must be with the STM files on PBW.

And for the Klingons Ships, I am thinking of using them exclusively for the Star Trek Mod. I have more, but they are not as finished as these five.
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  #1148  
Old December 29th, 2003, 01:01 AM
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Default Re: STM "Final v1.7.5" Discussion

The files that are read to create maps do not cause errors in PBW games. SystemTypes.txt is one such file. You can change it all you like, and will get no data errors for PBW games. Same with QuadrantTypes.txt and StellarAbilityTypes.txt. PlantType.txt and SectType.txt are read continuously though, so you don't want to change those arbitrarily. This is why FQM Standard is possible, by the way.

[ December 28, 2003, 23:02: Message edited by: Imperator Fyron ]
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  #1149  
Old December 29th, 2003, 01:20 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Fyron.
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  #1150  
Old December 29th, 2003, 01:28 AM
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod II (Game on PBW)

One more spots open, and a second if any one is seriously interested.

(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open

We stil need one more player.

For those who have signed up please go join the game, and for those who have already joined please upload your empire files.

If all goes well, I would like to start the game this up coming weekend.

Star Trek Mod (PBW GAME)

Please upload your turns. Currently there are two players away at the moment, but when they return, please upload your turns. Thanks.
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