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  #101  
Old April 19th, 2008, 11:34 AM

Aezeal Aezeal is offline
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Default Re: bump - MA version 0.11

Endo.. just so you know.. all improvement are of course greatly appreciated.. but I loved all units you made already

I wouldn't blame you if you continued on other sprites (preverably for this mod) that you want to work on
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  #102  
Old April 19th, 2008, 11:35 AM

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Default Re: bump - MA version 0.11

ps can you attach the files for the devish?
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  #103  
Old April 19th, 2008, 11:56 AM
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Default Re: bump - MA version 0.11

I'll try to do some mounted sprites before Monday.

I'll probably leave the retouching for when I make the commander sprites from nomads. I'll probably have to adjust the space between the normal and attack poses of the dervish, currently the swords switch places so totally that it might make someone think they move just by a few pixels, instead of the large movement I tried to make.

Dervish files attached.
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File Type: zip 598833-dervish.zip (1.5 KB, 101 views)
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  #104  
Old April 19th, 2008, 12:05 PM

Aezeal Aezeal is offline
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Default Re: bump - MA version 0.11

why are the files relatively large? (not that it really matters) but when looking at all other files I have in that map which are all just 2-5 Kb except the huge roc which is 10 and 7 kb, your nomads are all 13 Kb.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #105  
Old April 19th, 2008, 12:15 PM

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Default Re: Djinnibad - Nomads and Genies

The Dervish are a tribe of nomads that live deep in the desert, they are raiders and thus have only live to fight and do not "waste" time herding animals or learning crafts. Every male dervish wields two scimitars and is highly skilled in the two-handed fighting techniques. Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle."

my dervish description so far

Maybe the hashashins should be decendants from this tribe (I know they really wheren't but now they are) I sort of had that fremen tribe from the dune series in mind which turns up in one of the later books.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #106  
Old April 19th, 2008, 01:00 PM

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Default Re: Djinnibad - Nomads and Genies

#newmonster 2809
#spr1 "Nomads and genies/2809_dervish_1.tga"
#spr2 "Nomads and genies/2809_dervish_2.tga"
#name "Whirling Dervish"
#descr "The Dervish are a tribe of nomads that live deep in the desert, they are raiders and thus have only live to fight and do not 'waste' time herding animals or learning crafts. Every male dervish wields two scimitars and is highly skilled in the two-handed fighting techniques. Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle."
#hp 13
#size 2
#ressize 2
#prot 0
#mor 15
#mr 12
#enc 2
#str 12
#att 14
#def 14
#prec 12
#mapmove 2
#ap 15
#gcost 13
#rcost 0
#armor "Dervish Turban"
#armor "Dervish Desert Garb"
#weapon 800 -- Scimitar
#weapon 800 -- Scimitar
#wastesurvival
#pillagebonus 1
#ambidextrous 4
#stealthy 0
#end


#newmonster 2810
#spr1 "Nomads and genies/2809_dervish_1.tga"
#spr2 "Nomads and genies/2809_dervish_2.tga"
#name "Whirling Dervish"
#descr "The Dervish are a tribe of nomads that live deep in the desert, they are raiders and thus have only live to fight and do not 'waste' time herding animals or learning crafts. Every male dervish wields two scimitars and is highly skilled in the two-handed fighting techniques. Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle. The dervish raiders are usually led by their own sheiks who are always the most proficient warriors fo the tribe."
#hp 18
#size 2
#ressize 2
#prot 0
#mor 20
#mr 12
#enc 2
#str 13
#att 16
#def 16
#prec 13
#mapmove 2
#ap 15
#gcost 50
#rcost 0
#armor "Dervish Turban"
#armor "Dervish Desert Garb"
#weapon 800 -- Scimitar
#weapon 800 -- Scimitar
#wastesurvival
#pillagebonus 5
#ambidextrous 8
#stealthy 5
#okleader
#poormagicleader
#noundeadleader
#end

The stats for dervish and dervish sheik
(so far using the same pic for both)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #107  
Old April 19th, 2008, 03:51 PM
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Default Re: Djinnibad - Nomads and Genies

I would make your Dervish a mixed blood offspring from genies and humans - this would explain their superhuman abilities..
As for Arakis Freemen they were much more than pure raiders... Actually they were very technologically advanced - something like modern Iran, probably, which even has a special holyday devoted to nuclear science and technology...
To Endoperez:
Thanks, I appreciate your workings. It's just that this one position looks wrong to me. I'll probably try to make alternative one based on this if I'll have time tomorrow. It'll probably look bad but could give you an idea...
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  #108  
Old April 19th, 2008, 04:22 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

no I meant the fremen who lived deep in the desert and where mu�dib hid during the reign of his sister.. of course also technologically advanced but the story was something of being outcast for some reason or anothers
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #109  
Old April 19th, 2008, 05:24 PM
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Default Re: Djinnibad - Nomads and Genies

Personally, I don't think the Whirling Dervish descriptions are as well written as your posts on this forum. They're too formulaic or complex or something; IMO they could be a bit more compact:

"Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle. The dervish raiders are usually led by their own sheiks who are always the most proficient warriors fo the tribe."

"Dervish are proud and brave, and their faith in their great swordmanship makes them less likely to rout in battle. The dervish raiders are usually led by their own sheiks, chosen from the ranks of their most proficient warriors."

Like Wrana, I'd also like to have a bit more mystical background to them, since their stats are so clearly superhuman. Mixing the dervish background with genie worship would be good, IMO. Something like strongest children of the nomad tribes being sent to the desert where the Dervish life, where they fight against illusions and monsters summoned by genies. Also, why do dervish have LOWER encumberance than common nomads? If anything, they should fatigue more quickly, especially because all nomads seem to run everywhere all the time (base ap 15)!

To Wrana:
I'd like to see the pose you meant, thanks for the effort.
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  #110  
Old April 19th, 2008, 05:51 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

are their stats that superhuman? We could go for that mystical genie crossbreeding background.. but I really didn't intend it that superhuman.

ps if you run all the time you get used to it right.. so why higher enc?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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