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  #1  
Old May 2nd, 2012, 04:51 PM

earcaraxe earcaraxe is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

i just like to remark that zywacks enthusiasm always lights my mood up.
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  #2  
Old May 3rd, 2012, 03:03 AM

Groundworm Groundworm is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Zywack's enthusiasm and general good spirit is excellent- I could take a lesson from it myself. You've definitely added a lot to the game since you took over for Shinuyama, and it's been a pleasure to have you.

You've also been kicking my butt, and playing very well. It's been difficult to even hold against your armies. But... well: what happens when monkeys stop flinging poo? what happens when monkeys invest in death magic? what happens when you make death monkeys angry
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  #3  
Old May 3rd, 2012, 11:01 AM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

That one is easy! You get dead death monkeys!

... if everything goes well anyway

I'm pretty disapointed that the monkeys are resorting to such evil, despicable ways. Us from Shinuyama only use honorable and honest ways to conduct wars, such as using tons of bandits and sneak attacks.

I'm pretty glad to be part of this game too: It's a good and fun learning experience! A quick unrelated question: Is there death matches in multiplayer too? Including this game and the other game I'm part of, I've played around 70 multiplayer turns and I haven't seen a single death match yet. Is that normal or is it just "bad" luck?
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  #4  
Old May 3rd, 2012, 12:28 PM

earcaraxe earcaraxe is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

just luck as far as i know. no difference.
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  #5  
Old May 3rd, 2012, 04:39 PM

parone parone is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

had two death matches in my last three games. even won one. not that it did me too much good...
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  #6  
Old May 3rd, 2012, 05:00 PM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Ah, well, that's unfortunate... I always have a lot of fun watching those even with the AI, so it'd be swell to see what actual people come up with.

Not that I'd likely send a serious contender this game though: From what I can see so far, I'm definitively better at "sneaky *******" warfare style than head-on fighting, and there's not much space for surprise attacks and other nasty stuff inside the arena Still fun to watch, though!

By the way Groundworm, I got to say I'm amazed at the amount of death magic you got everywhere, especially for a nation that doesn't even have native death magic! In theory, Shinuyama should be the premier death nation with the players we have left, and the only death things I've ever sent at you are those three musketeers fellows... I'm going to have my death-using license revoked if I don't do something more drastic, but our Shinuyama is a kingdom of peace-loving, life worshipping monsters in general... Decisions, decisions!
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  #7  
Old May 3rd, 2012, 06:00 PM

parone parone is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

actually, most players feel as you do, and either send nothing or a very weak commander. if the match is early in the game, i think it is worth sending someone fairly good. i sent a SC pretender once, and got the fire helmet, which would have been very useful had i not got killed two turns later.(i suck with SCs).

just food for thought.
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  #8  
Old May 4th, 2012, 03:00 AM

Groundworm Groundworm is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

I've lucked onto several of Bandar's national heroes this game... one of the ones I got very early is a D2 mage (my very first death monkey!). He got my death gem economy rolling pretty early, but with only one death mage I was just stockpiling death gems. So I constructed some death boosters and cast some spells and... yeah, lots of death mages. This is the first time I've really invested heavily in death magic, and I'm *very* pleased with the results. It's not just about Tartarians- there are a whole bunch of really nasty things you can do!

I'm working on more surprises for you as I write this, Zywack.
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  #9  
Old May 4th, 2012, 07:40 AM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Well, to be entirely honest, that wasn't much of a surprise. I've been expecting that since the first days of the war so the main surprise is that it took this long for it to happen

I unfortunately can't say that I'll be able to pass the next turn as a draw... But as I mentionned in my very first post, the main reason to have joined this game is to gain some multiplayer experience and it certainly did that, so mission accomplished! *pats self on back* What I wanted most to experience was the end-game part: I did read a bit about it in AARs, but the vast majority stop before reaching there, and the few that does reach it kind of skip over it (Like making entire turns a few lines). It's also not something you can actually experience against the AI, since it's tactical acumen stops at "Buy stuff, send stuff".

It kind of sucks that I'm not at end-game level and that my opponent is, but hey! I get to experience at least half of it Before I took over on turn 12, there's been some research done, but from turn 12 to 19, I gained a grand total of ZERO research point: I needed to throw 100% of what I had in a frantic attempt to expand in all directions before it was too late. Then the Machaka war started, and all my mages were required in battle until the 2nd victory. It's also where I learned to gain a new appreciation of the Slime spell: It may be my favorite spell since it's saved me against Machaka, but it's not terribly effective at this point in the game! The total amount of research points gained from turn 12 to 30: Around 60 points. I knew it was going to shoot me in the foot hard eventually, but hey! Goal was to survive so it's all good. Beside, from what I can see even on my best days from a new game I'd be badly lagging behind on research (On my SP games I'm never at the research state you guys are at by turn 60), so that's definitively something I will need to improve in my next game. I also now know that my warfare style can definitively be effective in the right situations, but that it's not enough by itself to win a war when the end-game nasty stuff rolls along.

Thinking back on it... The objective in the Bandar Log campaign was to burn temples so that I could die from fun military battles instead of dying lamely from being dominion killed. It's certainly looking good for that objective too! New objective is to make as many death monkeys dead as possible. It's really starting to look like Germany vs Russia in WW2: Unexpecdly favorable beginnings, reach the gates of Moscow/Bandar Log capital, get stopped and lose the war. But in between the last two states, there's been a lot of hard-fought battles, so I'll do my best to give you that!

Thanks for swell war Groundworm, it's certainly fun!
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  #10  
Old May 4th, 2012, 07:54 AM

legowarrior legowarrior is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

We this is the most exciting game I have been so far. Several conflicts going on. We have a few globals up and running, and some tarts in the game. A lot is going on. I cant wait to see the turn brought me.
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