Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Endgame Diversity Mod - v1.2 released - Page 30 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2010, 09:10 PM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Oooo fine (Didn't know that)! Then how about Lady of fortune + firebird?
Reply With Quote
  #2  
Old June 20th, 2010, 08:10 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

If you made elemental royalty non-unique, would it just randomly select one every time you summoned one?
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #3  
Old June 20th, 2010, 09:16 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Squirrelloid View Post
If you made elemental royalty non-unique, would it just randomly select one every time you summoned one?
I'm fairly certain the summon elemental royalty spells check to see if the unit ID exists in the game, so clearing all the stats on the units in question to remove the #unique tag doesn't help.

But you could use #firstshape to get around this by having the summoned royalty transform to another shape, thus freeing up the original unit ID for further summoning.

See this post by Sombre for more info.

Tested it and it works fine. The only thing I'm unsure of is if there are more attempts in a turn to summon a given type of elemental royalty than exist in the game if some will be told that no one answered the spell (because #firstshape hasn't yet been triggered). So more than two attempts to summon a fire king, more than three attempts to summon an air queen, etc.
Reply With Quote
  #4  
Old June 21st, 2010, 02:29 AM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Yes, it does auto-cast solar brillance in battle.
__________________
Power is an illusion...
Reply With Quote
  #5  
Old June 21st, 2010, 10:57 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Never tried one in battle. They're kind of fragile. I guess if I had an extreme need for auto solar brilliance.

I was commenting on the luck effect. It's quite nice getting a lucky event at I believe a 50% or so rate (at least that's the frequency I was getting them at). I just sat mine in my cap. Nothing bad ever happened there, and every other turn or so a good event.

If it were expensive or hard to research, then no, it probably wouldn't be worth it. But it is cheap and easy to get to (if someone else doesn't get to it first).
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #6  
Old June 21st, 2010, 11:20 PM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

It's also fire summon, so it's another bonus for fire-bless nation or national fire mage nations, while being difficult for other nations (I get 1-2 fire at most with rainbow, for rune smasher / awe shield and flame brand usually). Though even if someone else summons it first, casting Zmey with those gems instead is not a bad alternative at all.

I've summoned the firebird before and rarely had events in my cap where the bird is sitting so maybe I underestimated its luck ability abit.
Reply With Quote
  #7  
Old June 21st, 2010, 11:29 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Finalgenesis View Post
It's also fire summon, so it's another bonus for fire-bless nation or national fire mage nations, while being difficult for other nations (I get 1-2 fire at most with rainbow, for rune smasher / awe shield and flame brand usually). Though even if someone else summons it first, casting Zmey with those gems instead is not a bad alternative at all.

I've summoned the firebird before and rarely had events in my cap where the bird is sitting so maybe I underestimated its luck ability abit.
Yeah, I was Abysia in our first EDM test game, InversionsRedux, so it was a no brainer to try out. I had it for a long time, and I did even move it a few times, to see if the luck events followed it, and they did.

For a non-fire nation, might be more of a stretch to go for it. It is even easier to get with this new version now though. I'm starting a new EDM test with the latest version of the mod later this week, so I'll probably be able to test it again.

The Zmey was simply horrible in the first incarnation of the mod, but it looks a lot better now, and I'm anxious to try the new and improved Zmey.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #8  
Old June 21st, 2010, 11:59 PM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Interesting, I will have to test firebird more as it sounds like It was more bad luck (lol) on my part resulting in meager luck events.
Reply With Quote
  #9  
Old June 23rd, 2010, 07:22 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Okay, I have just uploaded v1.1. There are just a few changes - see the first post for details.

I anticipate this being a long-term version of the mod. Further changes will only be made in response to considerable feedback from MP, and quite conservatively. This is to make it possible for people to form strategies with the summons without having to worry about them constantly altering. Having said that I still *really* appreciate feedback. Apart from anything else, as you may imagine probably the most fun part of making a mod is seeing people discuss your creations!

There is of course the chance that I may have to make another version sooner to fix bugs, typos or glaring errors - I am just hoping that most of those will have been caught already.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old June 26th, 2010, 06:17 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by llamabeast View Post
Okay, I have just uploaded v1.1. There are just a few changes - see the first post for details.

I anticipate this being a long-term version of the mod. Further changes will only be made in response to considerable feedback from MP, and quite conservatively. This is to make it possible for people to form strategies with the summons without having to worry about them constantly altering. Having said that I still *really* appreciate feedback. Apart from anything else, as you may imagine probably the most fun part of making a mod is seeing people discuss your creations!

There is of course the chance that I may have to make another version sooner to fix bugs, typos or glaring errors - I am just hoping that most of those will have been caught already.
I think there maybe a small glitch in your mod - it still says "version 1.04" instead of 1.1.

Is it ok if I correct it manualy in .dm file on my computer? (I know nothing about Dom3 modding, so sorry for a silly question)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.