.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old April 7th, 2003, 09:35 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.
If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #32  
Old April 8th, 2003, 12:25 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?
Reply With Quote
  #33  
Old April 8th, 2003, 01:56 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

But you should not have the problem with different types of fighters ! Many AIs build them. It really must be some small bug in your files you can not find yet

As to drone turned fighter, I am afraid AI will not load them on carriers but on drone carriers instead. Never tried it though.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #34  
Old April 8th, 2003, 02:08 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Ok, I gonna test the orks in stock game and see if those Fighta-Bommas and bombas are actualy built.

I'll give you the results...
Reply With Quote
  #35  
Old April 8th, 2003, 03:11 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Just what I was expecting for the orks : Only the first design in the designcreation file is constructed (fighta-bomma). The bomba fighter design is not used.
Reply With Quote
  #36  
Old April 8th, 2003, 04:16 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Which AI set did you use for the Orks? For a long time I was having a problem with them not building the Bombers, but a couple of days before the Last AI Deathmatch started I caught that the spelling (used Bomba in Construct Vehicle, and Bomma in Design Creation) between the Design Creation file and the Construct Vehicle file were differen. As soon as I corrected the spellings, they had started building both.

(It may take a little while until the AI has reached lines for both in the Construct Vehicle file)

[ April 08, 2003, 15:22: Message edited by: Atraikius ]
Reply With Quote
  #37  
Old April 8th, 2003, 04:20 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

There is no difference between Proportions and stock game regarding design types for AI useage. It is hard coded. I urge you again, take a look on my Proportions Krill. It first build "attack fighters", then swith to "fighters" and later on build mix of "fighters" and "bombers".
You probably did not see multiple designs for Orks because of particular combination of planets and construction_vehicles entries. Just a guess, long time since I played unmoded SE.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #38  
Old April 9th, 2003, 01:34 AM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

I've seen the TDM Krill, Orks, and Zorians use multiple fighter designs. I used an Interceptor and a Bomber design in the Design Creation file, and then only used the names in the Construct Vehicle design, making sure I didn't call for just "Fighter": try having one line call for Interceptor with a per planet value of 4, followed by Bomber with a per planet setting of 2, then Interceptor again with a per planet value of 1.
Reply With Quote
  #39  
Old April 12th, 2003, 12:30 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

For your Pirates & Nomads games (and other mods).



barge baseship heavy resource ship war station


- Full neostandard compliant.
- Optimized AI files designed for stock game.
- Political & speech files by JLS.

http://diesel2035.free.fr/pirates
(a bit slow tonight...)
Reply With Quote
  #40  
Old April 12th, 2003, 12:42 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Trooper, your set looks fantastic.

I am downloading them now and they will be in action in my next game.

Thanks
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.