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  #2411  
Old June 2nd, 2007, 11:09 AM
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Default Re: OT: Null has gone looney and wants to GM.

I have an anti-magic field for those two.
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  #2412  
Old June 2nd, 2007, 01:28 PM
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Default Re: OT: Null has gone looney and wants to GM.

It's 6/2/2007; Server online
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  #2413  
Old June 2nd, 2007, 04:59 PM
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Default Re: OT: Null has gone looney and wants to GM.

Server closed.

One baby Ogre Mage defeated (barely - Yay rogue-enabling Grappling! Yay rogue-restoring Healing! Yay Me-saving Invisibility! Yay Haste!), one young man from the sky rescued, 1,000 platinum pieces discovered.

XP?
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  #2414  
Old June 3rd, 2007, 08:02 PM
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Default Re: OT: Null has gone looney and wants to GM.

Hmm.... in town, recent infusion of cash ... I suppose now would be a good time to stop and craft some scrolls of Cure Light Wounds.

Crafting 20 scrolls of Cure Light Wounds at caster level 1 would run 250 gp and 20 xp, as well as 20 days - and probably a good idea, provided the plot decides to wait that long.

Hmm... do I want Craft Wondrous Item or Craft Wand at 6th? Decisions, decisions....
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  #2415  
Old June 4th, 2007, 09:27 AM
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Default Re: OT: Null has gone looney and wants to GM.

Wands of cure light wounds are apparently, statistically, the best at healing.

Of course, they're not the fastest, just the most efficient on a healing to gold ratio.
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  #2416  
Old June 4th, 2007, 06:28 PM
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Default Re: OT: Null has gone looney and wants to GM.

Core, they are the most gold-effecient for charged items. A caster level 1 Cure Light Wounds costs 15 gp/charge from a wand (750 gp per wand, 50 charges per wand). Each charge heals 1d8+1 HP (average 5.5), for 2.7272... gp/hp (on average).

I don't have Craft Wand, however. It costs 12.5 gp and 1 xp to scribe a caster level 1 scroll of Cure Light Wounds - marginally less than the cost of buying a charge from a Wand (if you ignore the XP cost).

If you branch out to Complete Divine, though, the ubiquitous Wand of Cure Light Wounds loses it's place. See, it costs the same amount to make/buy a Wand of Lesser Vigor as it does to make/buy a Wand of Cure Light Wounds. Lesser Vigor at caster level 1 grants fast healing 1 for 11 rounds. At 15 gp/charge, that's 1.3636... gp/hp (flat rate, although some will get wasted towards the end of the duration).

If you want to go really long-haul, the (very small handful) of x/day items that do healing are even better - although not for the why you want a Wand of Cure Light (lots of healing over the next five minutes). A Bead of Healing, for instance, is valued at 9,000 gp, and can cast Cure Serious Wounds once per day. At caster level 5, that's 3d8+5 (average 18.5) healing per use. After 500 uses (500 days), you've gotten the expected average cost per HP below 1 gp/hp. Likewise, a minimally intelligent Cloak of Resistance +1 with a single lesser power of Cure Moderate Wounds (2d8+3) 3/day costs 8,500 gp, market, and heals an average of 36 hp/day; after about 240 days, you've gotten the expected average cost per HP below 1 gp/hp.

If you sleep for a day, you gain twice your HD in HP, at the cost of a day's rations (5 sp). At our level (5th) that's 0.05 gp/hp. Less, if we skip rations and use Survival (or Goodberry) like I've got listed on my character sheet.

Edit:
Null - you posted, but not noted; delay approved? I'll assume so for now and mark it on my character sheet.

Oh, and any XP from the session?
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  #2417  
Old June 4th, 2007, 07:47 PM
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Default Re: OT: Null has gone looney and wants to GM.

The plot can wait, yes. It's not time-sensitive... yet.

Falling block trap is encounter level of 5, and ogre mage was listed as being CR 5.
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  #2418  
Old June 4th, 2007, 07:58 PM
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Default Re: OT: Null has gone looney and wants to GM.

So book-value 1500 xp each. Nifty.

320 xp to go (for me) until 6th.

Mwhahahaha....

Hmm.... Craft Wand or Craft Wondrous Item? Decisions, decisions.... ah well, I've got a few weeks before it matters.

Ah, now that I have scrolls of Cure Light wounds on hand, re-doing Typical spells prepared; swapping out 2* Cure Light Wounds for a Speak With Animals and a Faerie Fire.

Edit:
Violist, if you had Use Magic Device, I'd Craft you a scroll of Invisibility. If you had Brew Potion, I'd collaberate on a Potion of Invisibility. Sure, you can get a couple of rounds from your Ki Points... but that won't help your Ape (once he's re-Summoned and re-trained; 1 day plus Six Weeks for Combat Riding; 43 days). If you stop and do so now, I'll go ahead and spend the time Crafting another 23 scrolls of Cure Light; no rush yet, and stored healing is always handy.

Edit 2:
Well, maybe 20 more scrolls of Cure Light Wounds and a few scrolls of other utility spells ... if you decide to stop and retrieve the spirit of your companion now, that is, Violist.

Edit 3:
Hmm... you know, in light of recent events, I think that I will have my character's Ape pick up Improved Grapple. Just because so far Grappling's been the most effective tactic. And hey - that'll make for a fairly sweet grapple check at 6th - the "base" +12 Grapple from the Ape, +1 BAB from the extra HD, +1 Strength from the Druid strength boost (21 +1 -> 22, +5 Mod to a +6 Mod), and the +4 from the Improved Grapple Feat itself brings the ape to a +18 Grapple Modifier. Which'll do fairly well for 6th, 7th, and 8th level, I think.
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  #2419  
Old June 4th, 2007, 09:47 PM
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Default Re: OT: Null has gone looney and wants to GM.

I wouldn't mind resting for 1.5 months to pick up a new animal companion. UMD is a class skill and I've got skill points to spare, so I could put some ranks into that easily at 6th level.

Whoa, lesser vigor is on the Druid list. Guess I'll buy some wands of lesser vigor soon then, although that CLW has been useful in combat situations to restore people quickly

Can we use the Magic Item Compendium? There's some sweet items there, like the Healing belt... +2 on Heal checks, 3 charges/day. 1 charge: 2d8 heal, 2 charges 3d8, 3 charges 4d8 points of healing as a standard action, could be quite useful given our tendency to take first strikes.

Also, Improved Grapple looks like an excellently useful choice given how helpful that is for piling on damage.
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  #2420  
Old June 4th, 2007, 09:55 PM
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Default Re: OT: Null has gone looney and wants to GM.

No magic item compendium, mainly to me not having it.
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