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April 9th, 2011, 01:12 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
And the 3rd commander . .
Attached is the campaign path for Roman.
Quote:
We have just been informed by runner that Comrade Skirmisher will begin his assault on Zapadnyy just after midnight. It is time to rouse your men and begin the advance. You are to sweep east, clearing a path through the woods north of Zapadnyy so that our forces can then sweep around and seal off any retreating White forces as they try to escape from the village.**
Local peasants, loyal to the state have reported hearing engines coming from the woods along your route so be on the lookout for vehicles. The path through the woods must be cleared of any enemy forces.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 044.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at [email protected]
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Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 9th, 2011, 01:21 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
I had a problem. I was holding the turns until turn 7. Then I got tired and hoped to complete the turn 14. But after 14 turn ended the game. Bone had to do all over again on turn 7. I took more objectives but I lost my sniper and mortar that had not previously lost. 
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 9th, 2011, 03:32 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
[quote=Skirmisher;775317]
Quote:
Originally Posted by Double_Deuce
The Commissar's driver hits the gas and heads for the secure hex right next to the last scout(who has used all shots for the turn)
An unseen scout section opens up from in town after a couple hexes and the staff car is destroyed.
. . . .
After two turns of this, the Scout killed the Commissar and the aide. 
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Some members of the Politburo aren't going to be happy about that. 
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April 9th, 2011, 04:41 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Man, THAT was some really bad luck, i guess i'm using my comissar as an FO
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I am not responsible for any damage your brains may suffer by reading the text above
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April 9th, 2011, 02:37 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
And now for the 4th commander . .
Attached is the campaign path for iCaMpWiThAWP.
Quote:
Comrade, your forces have passed through Ul'beya and are approaching the objective area. It is imperative that you successfully defend the farmhouse and bridge to stop the enemy's advance as it will be several days until reinforcements from Kamchatka will start to arrive. Until then, you are on your own.**
Based on the speed of the enemy's advance we expect their lead elements to arrive at the bridge sometime around noon. Local peasants have also reported seeing Interventionist ships patrolling along the coast. It is possible that they will shell your position before they launch any ground attack. Unfortunately the peasants have not been so attentive to the makeup of the enemy's ground forces.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 043.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at [email protected]
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April 9th, 2011, 03:30 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Will get to it, should have a report ready for army command tomorrow.
btw, end game screenshot=screenshot at max zoom, or parts of the battle area?
btw²-thanks for the pack mules. 
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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April 9th, 2011, 03:45 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
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Do you have the actual save game files? These are screenshots and I need to get into the individual unit info screens.
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April 9th, 2011, 03:47 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by iCaMpWiThAWP
Will get to it, should have a report ready for army command tomorrow.
btw, end game screenshot=screenshot at max zoom, or parts of the battle area?
btw²-thanks for the pack mules. 
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No screenshots, I need the actual save game files from the turn before the game end screen pops up.
Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
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April 9th, 2011, 05:51 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Roman
Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
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Do you have the actual save game files? These are screenshots and I need to get into the individual unit info screens.
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Ok. I am sending you turn 14 and 15. Do not know which it serves.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 9th, 2011, 11:57 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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Now that area is completely urbanized. Earlier in 1930 will have been pure forest. 
__________________
"We are free and nothing else matters"
Jose de San Martin.
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