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July 15th, 2003, 01:00 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: STM "Final v1.7.5" Discussion
My opinion is that the loss of engineering would result in a significant loss in manouverability/speed. I personally wouldn't have a problem with the loss. However, wouldn't the introduction of lifesupport to the hull mess up the original intent - driving component requirements by having them carry the lifesupport ability?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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July 15th, 2003, 01:16 AM
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Corporal
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Join Date: Jul 2001
Location: MI,USA
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Re: STM "Final v1.7.5" Discussion
General Woundwort, I like your idea about finding treky like sounds! I'll see what I can find.
[ July 14, 2003, 12:59: Message edited by: Mudshark ]
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July 15th, 2003, 03:44 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by jimbob:
My opinion is that the loss of engineering would result in a significant loss in manouverability/speed. I personally wouldn't have a problem with the loss. However, wouldn't the introduction of lifesupport to the hull mess up the original intent - driving component requirements by having them carry the lifesupport ability?
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I believe it would. Besides, why complicate things, the way the mod is set up now works fine. Adding extra components can be done later, right now we need to focus on bugs and balance issues.
PCP, you really need to make new components for the troop components, Buzzard collector, ram scoop, and warp cores. Also for the weapons.
Game Report:
Settings Large Galaxy - Good - starting planet 1 - Good AI bonuses.
Turn 100, Ai does not expand very well, the Tholians are doing ok, but the old leaders in this area, the Klingons, are being held back. Each race is researching ok, but for some reason it is slowing the AI expansion way the hell down.
The Ai are aggressive and will attack. They use the new intel projects well, and I have lost many ships to well equiped AI vessels.
All in all, the mod looks good and plays ok. Work on the expanding issues, and worry about new components later.
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July 15th, 2003, 07:12 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Here what I got after tonight gaming.
Borg's warp core I & II has no bmp file/number is 890 bmp.
Started another game as Klingon. I noted that if one start with both Klingon technology and general race technology, you get the best of neither technology. You need to limited that choose to one only somehow.
Lastly, I checked the AI empires, they were all different, no repeats.
Later All
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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July 15th, 2003, 10:07 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
The point was to make a component that the AI is guaranteed to use. Also, this is a good way to get the AI to use a warp core type component.
[ July 18, 2003, 04:17: Message edited by: TNZ ]
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July 15th, 2003, 09:15 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Thanks TNZ. Hey could you, in the future, attach these to your post. Upload them in note and we can all look at them simply by clicking on the link. Plus I can save them easier. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 15th, 2003, 09:16 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
In the future, please upload components and such as a text file instead of directly in your post (esp. when there are a bunch of them  ). Thanks.
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July 16th, 2003, 12:51 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
In the future, please upload components and such as a text file instead of directly in your post (esp. when there are a bunch of them ). Thanks.
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I think thats what I said in my posted 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 16th, 2003, 01:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
Your post did not exist when I was writing mine. 
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July 16th, 2003, 02:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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