Quote:
Originally Posted by krpeters
You're looking at this backwards... look at it from a long term vs. short term perspective.
The purpose of overtaxing is to improve your short term at the expense of the long term. With a growth scale, your overtaxing is hurting a really good long term, so the short term gain comes at a high long term cost and hits breakeven quickly. With a death scale, your long term sucks anyway, so you're sacrificing little for what you gain, so breakeven occurs later.
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it really isnt that simple.
The main purpose of overtaxing is to improve your short term income while still in Early game/early midgame.This is where any income advantage pays out fast on multiple levels.
(Think about it: how much could you do with 500 gold extra on turn 12,compared to 500 extra on turn 70? )
Since it is impossible to overtax many/all provinces that early,due to lack of patrollers for one of the many reasons,your whole example growth/death scale is basically nothing but theory since for most provinces the growth scale still has a big longterm gain.
In other words: you boost your early game start while still remaining competetive for the late game.
Another purpose of overtaxing could be in late game,when you know the final war starts soon and thus you dont have to worry about longterm pop loss.Taking a death scale here makes even less sense though,since you would have suffered already a lot until you get to the endgame.