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February 26th, 2010, 04:22 AM
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General
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Claws of Kokytos, how to defeat it.
I've recently run into some castings of Claws of Kokytos on some of my commanders. My Sleepers went down pretty quickly, but I did have a Pan that lasted through three battles.
Any idea on how long it takes to escape? How many battles one has to win to get out?
Thanks
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I occasionally post something useful.
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February 26th, 2010, 04:29 AM
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Major General
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Re: Claws of Kokytos, how to defeat it.
There's a flat % chance per turn of escaping, and it's unrelated to whether you have battles. A couple of artefacts might help, and Ice Devils have a rather better chance of finding their way out.
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February 26th, 2010, 04:36 AM
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Captain
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Re: Claws of Kokytos, how to defeat it.
Indeed, Ice devils escape it quite easily, if not even a quaranteed 100% chance to escape. Tome of Lower Planes also gives you some more +% to escape at least, like Gregstorm said about artifacts. I wonder if boots of the planes do the same. Either way, Claws of Kokytos and the fire version are a very powerful anti-sc/thug tools, but they don't actually kill the unit, like your pan there 
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February 26th, 2010, 05:44 AM
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First Lieutenant
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Re: Claws of Kokytos, how to defeat it.
So, upon escape, where does the unit appear?
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February 26th, 2010, 10:03 AM
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Major General
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Re: Claws of Kokytos, how to defeat it.
A random province if I remember correctly. It seems like I had a commander end up in an enemy province after it escaped, although I may be mixing the effect up with getting lost in the void.
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February 26th, 2010, 12:42 PM
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BANNED USER
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Re: Claws of Kokytos, how to defeat it.
Ice devils escape kokytos easily.
they don't fare nearly so well in tarterous.
Also yes, boots of the planes helps you escape.
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February 27th, 2010, 01:29 AM
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Re: Claws of Kokytos, how to defeat it.
a unit that escapes kokytos or inferno can even end up underwater and drown.
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February 27th, 2010, 04:22 AM
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Re: Claws of Kokytos, how to defeat it.
It seems like the main thing is to have the unit doing variable things. My Pan was hard-scripted to buff and then charm (for his initial battle, in the real world), which he did throughout his kokytos turns, since he could not be re-scripted.
If I had known he was going to Kokytos, I probably could have scripted him to withstand the battles there, or perhaps even in tarterous.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 27th, 2010, 12:08 PM
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Corporal
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Re: Claws of Kokytos, how to defeat it.
I've used it in conjunction with Astral Corruption to continue to cast large non-Blood spells. I can tell you that the Doom Horrors survive just fine, and will eventually escape to wreak havoc elsewhere, although it's quite a different thing to have a permanent Doom Horror on the map than a temporary Doom Horror trying to assassinate your caster.
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February 27th, 2010, 10:06 PM
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First Lieutenant
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Re: Claws of Kokytos, how to defeat it.
Wait a minute here, the assassin horror unit becomes a permanent unit after being sent to Kokytos? Interesting!
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