.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 4th, 2008, 06:03 AM
The_Warrior's Avatar

The_Warrior The_Warrior is offline
Private
 
Join Date: Jul 2005
Location: California
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
The_Warrior is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

I have felt the same way for a very long time. Glad to see the team is addressing it.
__________________
Leave all that can be spaired behind. We travel light. Lets hunt some Orc.
Reply With Quote
  #2  
Old January 4th, 2008, 12:39 PM

Djuice Djuice is offline
Corporal
 
Join Date: Jul 2006
Location: Silvery March
Posts: 68
Thanks: 0
Thanked 1 Time in 1 Post
Djuice is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

Its the same for every other Heli gunship.. those FFAR rockets hardly ever hits, and when they do, they cause no more then 2 casualties at best. Also there is far too lil ammunition for whatever cannon they use...
Reply With Quote
  #3  
Old January 4th, 2008, 12:47 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

On a side note, the footage that's out there almost always shows 'hits' for a reason. Makes for much better publicity. That doesn't mean that the accuracy in the game is correct (I have no opinion on that) but released footage is not evidence one way or the other.

And remember, you'can't move fast (ie more than a couple of hexes) in a turn and still expect great accuracy. Those clips of apache's in action are usually showing craft that are just hovering.
Reply With Quote
  #4  
Old January 4th, 2008, 06:23 PM
Shadowcougar's Avatar

Shadowcougar Shadowcougar is offline
Corporal
 
Join Date: Jun 2005
Location: Raleigh, NC
Posts: 137
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcougar is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

I never had a problem killing inf with a AH-64
__________________
Age and treachery will always beat youth and skill
Reply With Quote
  #5  
Old January 6th, 2008, 09:07 AM

mr_clark mr_clark is offline
Corporal
 
Join Date: Jul 2006
Location: Berlin
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
mr_clark is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

Same here!
If you use your Helo Gunships wisely, from hovering position of from very close range, against infantry in open terrain it's easy enough to take a platoon out with two appropriately armed choppers.
Especially fleeing infantry is an easy pick for them.
__________________
If you find yourself in a fair fight, planning went wrong.
Reply With Quote
  #6  
Old January 6th, 2008, 10:29 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,645
Thanks: 4,083
Thanked 5,848 Times in 2,884 Posts
DRG will become famous soon enough
Default Re: AH-64 Lethality vs. Infantry

This is what I expected really, some people don't like the way it plays and some think it's OK as is. This is why when we change things in the game we rarely please everyone anymore. However, as I said, the issue is under discussion so I would encourage anyone else with an opinion on this to jump in.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #7  
Old January 10th, 2008, 12:14 PM

Pazam Pazam is offline
Private
 
Join Date: Mar 2006
Location: Toronto, Canada
Posts: 28
Thanks: 1
Thanked 0 Times in 0 Posts
Pazam is on a distinguished road
Default Re: AH-64 Lethality vs. Infantry

I agree that the lethality needs to be increased. Even when shooting from a hover 50m away from an infantry target [ie. on the adjacent hex] I have never managed to hit more than two people at a time. This doesn't seem realistic to me.

Is there a way in the editor to increase the punch of the apache to allow for more kills?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.