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January 4th, 2008, 06:03 AM
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Private
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Join Date: Jul 2005
Location: California
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Re: AH-64 Lethality vs. Infantry
I have felt the same way for a very long time. Glad to see the team is addressing it.
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January 4th, 2008, 12:39 PM
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Corporal
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Join Date: Jul 2006
Location: Silvery March
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Re: AH-64 Lethality vs. Infantry
Its the same for every other Heli gunship.. those FFAR rockets hardly ever hits, and when they do, they cause no more then 2 casualties at best. Also there is far too lil ammunition for whatever cannon they use...
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January 4th, 2008, 12:47 PM
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Captain
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Join Date: Jun 2005
Location: Nijmegen
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Re: AH-64 Lethality vs. Infantry
On a side note, the footage that's out there almost always shows 'hits' for a reason. Makes for much better publicity. That doesn't mean that the accuracy in the game is correct (I have no opinion on that) but released footage is not evidence one way or the other.
And remember, you'can't move fast (ie more than a couple of hexes) in a turn and still expect great accuracy. Those clips of apache's in action are usually showing craft that are just hovering.
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January 4th, 2008, 06:23 PM
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Corporal
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Join Date: Jun 2005
Location: Raleigh, NC
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Re: AH-64 Lethality vs. Infantry
I never had a problem killing inf with a AH-64
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Age and treachery will always beat youth and skill
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January 6th, 2008, 09:07 AM
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Corporal
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Join Date: Jul 2006
Location: Berlin
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Re: AH-64 Lethality vs. Infantry
Same here!
If you use your Helo Gunships wisely, from hovering position of from very close range, against infantry in open terrain it's easy enough to take a platoon out with two appropriately armed choppers.
Especially fleeing infantry is an easy pick for them.
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If you find yourself in a fair fight, planning went wrong.
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January 6th, 2008, 10:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: AH-64 Lethality vs. Infantry
This is what I expected really, some people don't like the way it plays and some think it's OK as is. This is why when we change things in the game we rarely please everyone anymore. However, as I said, the issue is under discussion so I would encourage anyone else with an opinion on this to jump in.
Don
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January 10th, 2008, 12:14 PM
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Private
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Join Date: Mar 2006
Location: Toronto, Canada
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Re: AH-64 Lethality vs. Infantry
I agree that the lethality needs to be increased. Even when shooting from a hover 50m away from an infantry target [ie. on the adjacent hex] I have never managed to hit more than two people at a time. This doesn't seem realistic to me.
Is there a way in the editor to increase the punch of the apache to allow for more kills?
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