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  #1  
Old June 3rd, 2007, 01:20 PM
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Default Re: Server issues

Thanks, good to be back!

OK, the server is up and I tested renaming the mod, and everything seems to be up and running correctly. The server is now on v3.08, and the Worthy Heroes mod is now on v1.7.

The only trick here is that after you install the mod (as you would any mod), you must delete the heroes1_6.dm file, and you must then rename the 1.7 file to "heroes1_6.dm". This is important, and I would assume there is some chance of screwing things up, if we don't all get to the correct version here.
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  #2  
Old June 3rd, 2007, 01:22 PM
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Default Mod updates

Oh, it won't be trouble for the server, just for the players. The server will just reject items on incorrect slots and remove them. Okay, I'll have a look at my turn again and upload it.
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  #3  
Old June 3rd, 2007, 01:27 PM
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Default Re: Mod updates

P.S.: I will keep former treaties, but just to make sure that I'm not missing anything, I'd like my allies to remind me of the contracts that have been in place before I took over.
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Old June 3rd, 2007, 02:28 PM
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Default Re: Mod updates

Helheim had a deal to pay C'tis a monthly tribute.
1,000 gold and 25 of each gem.

MUHAHHAHAHAHHHaAAA
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Old June 5th, 2007, 01:01 PM
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Default Re: Mod updates

Less than 2 hours left and a third of the turns are still missing!
Should we really host like this?
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Old June 5th, 2007, 01:24 PM
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Default Re: Mod updates

Quote:
lch said:
Less than 2 hours left and a third of the turns are still missing!
Should we really host like this?
My turns in, just the 2 water nations, Oceania and R'lyeh.

Would be nice to get a new turn and this game back on track.

Completely forgot where I was upto...
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Old June 7th, 2007, 07:41 PM
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Default Re: Mod updates

I heard that the water nations stalled last turn, and I haven't checked closely, but this turn there weren't that many turns in some hours before hosting, too.

Would it be okay to move this game to a 72 hour timer or is that considered too much time for others?
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