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  #51  
Old January 12th, 2007, 09:55 PM

alexti alexti is offline
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Default Re: Gandalf\'s Crazy Solo Games

Quote:
Shovah32 said:
That type would kind of make rushes a little too strong, being able to hit any other capitol as soon as you conquer 1 indy provinces(the sort of resources capitols could pull in would also be insane).
I was thinking about such map for SP - primarily to make the game more challenging by making it easier for multiple AI nations to attack you early in the game.
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  #52  
Old January 15th, 2007, 06:04 PM

aku666 aku666 is offline
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Default Re: Gandalf\'s Crazy Solo Games

Just to make you know, I've tried to start new game with your map. The generation took 30 minutes, I lost my patience and killed the process (maybe it hanged or something, you never know).
But your script is very useful, thanks! I'm using it on smaller maps which my PC can handle
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  #53  
Old January 15th, 2007, 06:30 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gandalf\'s Crazy Solo Games

I think that part of the problem is when I added commanders. If I had randomly selected equipment from a list and given it to them, it would make a game quicker. But I added the command and added a line for the game to generate random equipment. Thats alot of extra thinking when its creating the game. Good for replayability but rough on creation.

The problem with adding specifics is the same as my problem with adding logical commands (not putting water commanders on a land province etc etc), or logical magic sites, or matching additional units to the poptype of that province.
Answer: Im too lazy.

Im too lazy to build a database (or spreadsheet) of all the possiblities and matching them to the logical uses of them. I COULD easily pull a list of everything in the game and pull randomly from that... hmmmm..... equal chance of getting the stupid exploding amulet or getting the paladins sunsword. That might be fun.
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  #54  
Old January 15th, 2007, 07:17 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Gandalf\'s Crazy Solo Games

@Gandalf : if you can make such a list, even a small exemple of preset provinces/commanders, I can start using them for semi-random provinces with my application

Note that a first version is now available online (the perl source code is available for download) at http://dominions.realites.org/
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #55  
Old January 15th, 2007, 08:40 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gandalf\'s Crazy Solo Games

#landname "HarpaKazi"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"

#landname "BlackWood Forest"
#commander "Centaur Hierophant"
#additem "Black Bow"
#commander "Centaur Hierophant"
#additem "Black Bow"
#commander "Centaur Hierophant"
#additem "Black Bow"
#commander "Centaur Hierophant"
#additem "Black Bow"
#commander "Centaur Hierophant"
#additem "Black Bow"

#landname "Forest of Shafts"
#commander "Centaur Hierophant"
#additem "Bow of War"
#commander "Centaur Hierophant"
#additem "Bow of War"
#commander "Centaur Hierophant"
#additem "Bow of War"
#commander "Centaur Hierophant"
#additem "Bow of War"
#commander "Centaur Hierophant"
#additem "Bow of War"
#commander "Centaur Hierophant"
#additem "Bow of War"
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  #56  
Old January 16th, 2007, 04:56 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Gandalf\'s Crazy Solo Games

Thanks for your exemples, I will use them in my next version with semi-random provinces

Note : no special (known)features for those provinces ?

Or maybe I can use them with my "greater manysites" option (instead of using the random commanders), so you know that thos province have a greater chance of having magic sites.

hum, ... I might also use the special unused terrain types too.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #57  
Old January 16th, 2007, 12:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gandalf\'s Crazy Solo Games

Unused terrain types? Which ones are unused?

Isnt there a site that grants recruiting centaurs? I was looking for it but didnt find it quickly so I gave up.

I also had sites that mixed many different avians, one that was built around dragons, a "lost villiage" that had been taken over by werewolves (***** queen, shapeshifters, and wolves), and another lost village that had become vampires. I was going to set the poptype on the villages to something basically villager so that it seemed once you killed off the weres or vamps you had "returned" the village back to normal. Its too bad that there is no description for provinces but maybe if the were/vamp leaders were named something like Village Elder Mason and Mrs Mason.

By the way, be sure to do this only for fun. I know of at least two other people who are at the same point in doing it codewise, and I see rumblings of a possible official version (some of my favorite Dom2 projects got knocked out by official versions). Nothing openly announced though.

Gandalf Parker
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  #58  
Old January 16th, 2007, 02:05 PM
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Default Re: Gandalf\'s Crazy Solo Games

Quote:
Gandalf Parker said:
Unused terrain types? Which ones are unused?
you know, "firesite", "deathsite", ... as per http://www.dom3minions.com/docs/terrain_math.txt

Quote:

Isnt there a site that grants recruiting centaurs? I was looking for it but didnt find it quickly so I gave up.
It's exactly what I need and that I don't have the time to search for. That's why I made a request in the map/mod forum

Quote:

I also had sites that mixed many different avians, one that was built around dragons, a "lost villiage" that had been taken over by werewolves (***** queen, shapeshifters, and wolves), and another lost village that had become vampires. I was going to set the poptype on the villages to something basically villager so that it seemed once you killed off the weres or vamps you had "returned" the village back to normal. Its too bad that there is no description for provinces but maybe if the were/vamp leaders were named something like Village Elder Mason and Mrs Mason.

Yes, and it would be easy to have a small known site (a mine maybe) as a reward for returning the village to normal.

Quote:

By the way, be sure to do this only for fun. I know of at least two other people who are at the same point in doing it codewise, and I see rumblings of a possible official version (some of my favorite Dom2 projects got knocked out by official versions). Nothing openly announced though.

Gandalf Parker

At worst the scripts themselves will became redundants, but not the main function library that will always find other usages, that's why I started with it.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #59  
Old January 16th, 2007, 02:31 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gandalf\'s Crazy Solo Games

Im not sure that those terrains are unused. They do show up in the generated maps, and I think they are supposed to affect the type of random sites that appear. Has anyone tested to see if they arent recognized by the game. Or they might be for the upcoming province project. But in any case, they would be good for recognition purposes.

Also; islands, lakes, peninsulas, lone mountains, caves (even if not marked as caves), multiprovince farmlands and swamps, valleys, and mega-connection locations. I had finally gotten the DomMap map generator for Dom2 to recognize some of those so I could program logical province names but the Dom3 generator kindof killed that project.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #60  
Old February 12th, 2007, 09:28 PM

Theonlystd Theonlystd is offline
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Default Re: Gandalf\'s Crazy Solo Games

Hey Gandalf dont suppose you could make a maps with those scripts but not quite as big. And Slightly bigger than the pokeeye ones. You know 500 Range or so =p


If you could id love yea a long time and stuff.
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