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  #361  
Old January 15th, 2005, 09:36 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

In that case, dumping the chest itself, keeping the half-key.

Um, narf: if your computer is back Online, why are you still using your interim ID?
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  #362  
Old January 15th, 2005, 10:18 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Because I'm not the only one who uses the main computer.
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  #363  
Old January 16th, 2005, 10:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

My apologises for not showing up this Saturday. I had to spend most of the day away from home, and I did not feel like roleplaying once I got back home.

It should not happen again (I hope so anyway), or I will at least be able to let you know in advance. Then again, I had to miss one session unexpectedly, as advertised when I signed up for the campaign.
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  #364  
Old January 19th, 2005, 05:39 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I will have updated XP and logs up soon.

In the meantime, I've been getting the feeling that nobody would be especially sorry if I just moved everything up to the surface;

a) Retcon it (Retcon - Rewrite history, basically)

b) Retcon the short term (Move everything from around the time you found the city of clerks to the surface)

c) Or, to keep continuity, just have everything move to the surface shortly.
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  #365  
Old January 19th, 2005, 09:51 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Well, I think I would prefer to stay underground: no extra work involved for you, and it would be consistent with the rest of the campaign.

If you do want to go to the surface, perhaps it could be done just after our present adventure? Say, because of the money we have gained we can finally pay for a guide to get to the surface, or some other such explanation.
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  #366  
Old January 21st, 2005, 07:19 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I seem to be missing the log for the session where the croc was killed. Not important; I remember what was killed. One rat swarm, half of them appeased with food. CR 2, 600 XP/3 = 200 for each. One croc, CR 2, same.

Total XP is 400 each.

Jacob managed to fight a croc to a draw; no XP, since he didn't get around it. 50 XP or one plot point to Jacob for retrieving the half-key.

Another question for you: Should story awards scale with level? (So far, nobody has got one at second level, but the question needs to be answered.)
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  #367  
Old January 21st, 2005, 08:39 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Aha! I already made it to level 2 Narf. Well, character level of 2 that is, as my class level is still of 1 (I think I am a level 1 for all relevant purposes, except xp advancement). Still 850 points to go for my genuine level 2. *Grumbles*

No opinion about story awards and level, I will go with the majority (or with the result of a 1d2 die).
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  #368  
Old January 21st, 2005, 09:02 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

If you've given yourself the Tiefling racial traits, your character level is 2 and the character level is used for XP advancement. doesn't matter yet since for the first few levels XP gain doesn't drop.
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  #369  
Old January 21st, 2005, 06:54 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

My previous 550 + 400 for the rats & croc + 50 for key = an even 1000. Yay, level 2!

Yay! Good HP roll! (see attached for screen capture)

Let's see... +4 Skill Points from class, +2 Int modifier, +1 for Human = +7 skill points

+1 base attack bonus from class

Now Class +3 save for Fort and Will.

Let's see... am I missing anything?

Oh yeah:
My choice would be that experience should scale with the base difficulty of the encounter - a crocodile worth 1000 exp should be worth 1000 exp regardless of who kills it - as the effect of exp already scales down as level scales up - it costs 1000 exp to go from level 1 to level 2 - one crock. It take 2000 exp to go from level 2 to level 3 - two crocks. It takes 3000 exp to go from level 3 to level 4 - three crocks. Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.
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  #370  
Old January 21st, 2005, 07:24 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Jack Simth said:
Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.
Actually, a level 10 character can probably take out all 10 crocks simultaneously without breaking a sweat. Power growth is much closer to exponential with level than linear.
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