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  #31  
Old February 16th, 2004, 05:57 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Arryn:
On the same Windows machine?

Presuming that Dom doesn't write to the Windows registry in a fashion that precludes multiple copies in different directories, installing a 2.06 Version is an option. But I'm not going to go to that bother unless I know that (1.) IW isn't going to fix it today, and (2.) that I can have more than one Dom installed on the same XP machine.

EDIT: close examination of the XP registry shows that installing a second Version in a separate directory may break the ability to uninstall (or perhaps even to run) the first-installed copy. Until I get definite confirmation from someone that you can have two copies of Dom installed on the same XP machine, and that they both operate flawlessly, this is not something that I'll be doing.
1. We wont fix it today.
2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though.
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  #32  
Old February 16th, 2004, 06:04 PM

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Default Re: patch 2.08 is out

Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.

One thing though.....

I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps.


BB

P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III.
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  #33  
Old February 16th, 2004, 06:11 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Kristoffer O:
1. We wont fix it today.
Thanks for the warning. I appreciate it.
Quote:
2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though.
Not quite that simple. I'll have to 'hack' the entries in the Windows Registry too, for the Version that is already installed before I install a second copy, else the second installation will overwrite the first's settings. (5 years experience as an installation engineer has taught me a lot about the Registry.) Even so, I may still have problems with the keys "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Curr entVersion\Uninstall\Dominions2" and "HKEY_LOCAL_MACHINE\SOFTWARE\NSIS_dom2inst", since the key names are hard-coded and do not change based on user input during installation. Which, speaking from my experience, is bad installation programming practice.
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  #34  
Old February 16th, 2004, 06:15 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Buzzbomb:
Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.

One thing though.....

I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps.


BB

P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III.
Thanks!

I do not think they are whining (at least not intentionally). I've heard lot worse.
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  #35  
Old February 16th, 2004, 06:20 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Buzzbomb:
Some people are whining a little to much on this thread.
No one has whined on this thread. Not even myself. When I whine, there's nothing subtle about it.
Quote:
this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers
You must not play many strategy games. I play a lot of them and the devs for all of them that I've played in the past 2 years hang out in their respective forums. IW, though, is the most responsive of any of them.
Quote:
Dont ruin our interaction with the devs by complaining.
No one's complaining, either. Even KRNVR's post on witch doctors -- which has not been replied to by anyone -- was a polite question.

[ February 16, 2004, 16:24: Message edited by: Arryn ]
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  #36  
Old February 16th, 2004, 06:23 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
What happened to the Witchdoctors ?? Hopefully nothing hurt/weakened my units from Machaka !

[ February 16, 2004, 16:25: Message edited by: NTJedi ]
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  #37  
Old February 16th, 2004, 06:25 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
Because huts make poor libraries and guys living in huts do not read books

It felt thematic.
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  #38  
Old February 16th, 2004, 06:27 PM

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Default Re: patch 2.08 is out

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Jasper:
Does this include Paralyze?
Yes. All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Area spells (fireball etc) were not affected by the bug.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.

Yowch. Nether Darts is brutal enough by itself! I had thought it was a MR penetration issue, but this would have similar results.

What about the broken effects of Paralyze (ie that it Lasted forever)?
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  #39  
Old February 16th, 2004, 06:29 PM
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Default Re: patch 2.08 is out

As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
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  #40  
Old February 16th, 2004, 06:34 PM
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Default Re: patch 2.08 is out

Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.

New spell modding tools are available. There is an example mind duel mod available.

I havn't tested the fixed paralyze much, but if it still bothers you research level, path level and fatigue can be altered with the modding tools. Duration cannot be modded.
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