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  #1  
Old November 5th, 2003, 04:29 AM
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Default Re: Default Actions

When leaving a commander and his units on 'Defend'... they should get some type of defensive/protection bonus during combat since they're ready and waiting for battle. A commander doing a blood hunt should not have the same advantage as an army which is ready and waiting for battle.
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  #2  
Old November 5th, 2003, 04:35 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Default Actions

Yeah. Default "defend" seems to be very useful; I wouldn't want it to change. Setting default orders for any commander made in a province might be nice, though.

[ November 05, 2003, 04:04: Message edited by: Saber Cherry ]
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Old November 5th, 2003, 05:32 AM

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Default Re: Default Actions

Defaulting to "patrol" might rid you of some population if you're not careful, so I don't think that I would like to see that implemented. Defend is the same as idle, only different in name basically if there is no castle int he province, and idle is definitely better than doing something that you don't want them to do.
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Old November 5th, 2003, 08:05 AM

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Default Re: Default Actions

Hmm. I didnt know that patrol could rid you of people, my bad

But though my reasons are different, It'd still be alot more convenient for some types of units. Researchers in particular.
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Old November 5th, 2003, 08:15 AM

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Default Re: Default Actions

patrol wont kill population unless you manage to have unrest, thats all.

On the doms II feature list there was an entry about the fact that units on defend would cost only half upkeep. Dunno if it has been implemented, but it would be an interesting choice.
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Old November 5th, 2003, 08:15 AM

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Default Re: Default Actions

Quote:
Originally posted by Crowley:
Hmm. I didnt know that patrol could rid you of people, my bad
Patrolling will kill a small proportion of population (I don't know whether it's a percentage or a fixed number) for each point of unrest they eliminate.
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Old November 5th, 2003, 05:14 PM
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Default Re: Default Actions

Quote:
Originally posted by NTJedi:
When leaving a commander and his units on 'Defend'... they should get some type of defensive/protection bonus during combat since they're ready and waiting for battle. A commander doing a blood hunt should not have the same advantage as an army which is ready and waiting for battle.
I thought it was already this way. If not then I heartily agree. Even in provinces with no castle. If I have an enemy coming toward me I should have a reason to select between defend or patrol. I already know the reasons for patrol. I thought defend meant a slightly higher response-combat ability.
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