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December 3rd, 2006, 05:58 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: AI concept of the \'80ies ... why?
Quote:
mivayan said:
Semi-related: is there a way to set a 'difficult' AI when changing from human to AI, for example to set up a single player challenge? Would be potentially bad for multiplay though.
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You might try to re-start the server with one of the following command line switches:
--easyai X Nation ai controlled X=nation number (0-79)
--normai X Nation ai controlled X=nation number (0-79)
--diffai X Nation ai controlled X=nation number (0-79)
--mightyai X Nation ai controlled X=nation number (0-79)
--impai X Nation ai controlled X=nation number (0-79)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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