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alexti said:
Another idea to make human heroes more useful: built-in "heroic luck". Let's say your regular hero fights in the battle, takes a big hit and dies. But when "heroically lucky" hero fights and takes a big hit he only kind of dies - he isn't anywhere on the battlefield and he doesn't participate in the battle in any way, but if your army wins you'll get a message that as the army returned to the camp hero "such and such" appeared out of his tent cursing that some prankster stole his armour while he was sleeping
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I would love to see a Heroic Luck prowess as well. Perhaps add a Luck attribute that stacks with normal Luck? In other words, if you already had Luck cast on you, you could have 75 percent chance of surviving the hit, instead of the normal 50 percent.