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December 4th, 2005, 07:13 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Combining Mods
Hello to all!
This is, probably, a question for some of the SE4 Gurus around here:
Fact: I made a "Custom Mod" with a lot of ideas taken form other mods as well as some (I think) of my own...
Fact: It was base in Proportions v2.X (a mod I like a lot because it makes homeworlds very powerful in relation to newly colonized worlds).
Fact (unfortunate): The Ai sometime in the long process of modding stopped acting in a challenging way...
I have a new idea, but I need some advice:
I would like to start over, using a mod with a challenging AI (I think I should use TDM or AIM) but I would like to use the facilities as they are used in Proportions (specially the homeworlds full of cultural centers). Can the mod I choose + proportions be merged?
After that,I would like to add an Human Player Racial trait in order to add all my modifications, without touching the part of the data files used by AI. Is all this possible??
I would like to hear some advice! Thanks!! 
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December 4th, 2005, 07:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Combining Mods
AI Campaign is the answer. Proportions based, though with some key differences, with highly optimized AI.
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December 4th, 2005, 11:02 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Combining Mods
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?
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December 5th, 2005, 01:06 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Combining Mods
Quote:
leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?
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OMG.... you're from argentina.... we are two now!!!
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 5th, 2005, 08:36 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Combining Mods
Quote:
leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?
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Yeppers, well, not quite sure if it is the original Deluxe, but there are a lot of FQM quadrants implemented. I have yet to find another mod with that many quadrant types to select from BTW.
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December 5th, 2005, 02:15 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Combining Mods
Quote:
EaX said:
Quote:
leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?
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OMG.... you're from argentina.... we are two now!!!
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...I thought you were from the delta quandrant.
THE BORG HAVE LANDED!!!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 5th, 2005, 10:53 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Combining Mods
Yes, 100% from Argentina. Happy to see we are well represented in the SE4 Universe... But we must all consider ourselves as only one "species" that is the Space Empires Fan Species...
Thanks to all of you folks for your assistance!
And here is the last before I start playing & modding...
Is it necessary to upgrade with the latest Deluxe patch? Or not? Or is it the same? Anyone knows?
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December 5th, 2005, 10:59 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
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Re: Combining Mods
There are a couple of bug fixes with the Deluxe patch, plus a new music system that lets you use .mp3s etc. Other than that it's the same as 1.91 Gold.
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December 6th, 2005, 04:14 PM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Combining Mods
Quote:
narf poit chez BOOM said:
Quote:
EaX said:
Quote:
leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?
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OMG.... you're from argentina.... we are two now!!!
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...I thought you were from the delta quandrant.
THE BORG HAVE LANDED!!!
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Oh yes we have landed, and we are closing on your position Narf, prepare to be assimilated. Resistance is futile.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 6th, 2005, 08:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Combining Mods
'Oh no! What shall I ever do? Shall I push this button? Yes, I think I shall.'
/me pushes the shiney red button.
'Thank you for pushing the shiney red Borg Elimination Button. Our quantum attack picoprobes have been dispatched. Please wait 5...4...3...2...1. Borg eliminated. Have a nice day. Shiney red button will no longer work.'
/me gets to work on a re-fill.
And that's the big, single defence that didn't get identified in the Murphy's Law specs.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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