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March 25th, 2003, 10:20 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
M. Belisarius : I run under W2k.
If you can explain to me how you run your automatic tests, I'll be interested.
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Sorry... but the SE4 Batch program doesn't work with W2k.
Quote:
Originally posted by trooper:
Until now, I put the race on full AI, and press the next turn key, looking at little ships moving here and there. It's...deadly boring.
And the AI keep on asking me stupid questions such as "Master, what type of colony should I build on this planet ? -You idiot, build a disneyland colony, it will increase happiness in the neigbourhood." or "Master, there are ennemy ships on my way, should I bLast them ? -"Surely not, you've built these 20 warships just for parade, don't you remember that, moron!"
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Well, you could use the Rexxx advice... or run your AI in simultaneous games.
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March 25th, 2003, 10:28 PM
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Private
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Re: Pirates shipset Version 2.0 available
So could somebody list their impressions of the races for TDM- which are considered "good" AIs to play against in single player? What are bad combinations to use?
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March 25th, 2003, 10:41 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by phaet2112:
So could somebody list their impressions of the races for TDM- which are considered "good" AIs to play against in single player? What are bad combinations to use?
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Think you could check the second AI Death Mach, that I'm running: http://www.shrapnelgames.com/cgi-bin...;f=23;t=008233
The results for the first contest were:
1) Narn Regime
2) Pyrochette
3) EEE and United Flora
5) Aquilaeian and Earth Alliance.
About bad combinations... don't know. If you want a more challenging game don't play in big galaxies, and give high bonus to the AI.
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March 25th, 2003, 10:51 PM
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Private
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Re: Pirates shipset Version 2.0 available
I have read it, but there are so many combinations  Second round isnt done there yet, is it?
Sometimes I am like the vast masses- wanting a simple "rank" table for my smooth, uncratered brain to digest...
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March 26th, 2003, 02:37 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Pirates shipset Version 2.0 available
The AI should put a standard troop transport into a fleet, but the larger cargo space (taking longer before it is sufficiently full, or being pulled out to load some more troops in a nearby system), and slower speed will cause some problems.
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March 26th, 2003, 02:47 AM
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Sergeant
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Location: USA
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?
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Just take a speech file that you like and add Arr! to the end of of each line. "Mineral planets are the best. Arr!" 
[ March 25, 2003, 12:50: Message edited by: Perrin ]
__________________
The WWW is like a herd of performing elephants with diarrhea
massive, awe-inspiring, entertaining, difficult to redirect,
and a source of mind boggling amounts of excrement when you least expect it.
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March 26th, 2003, 04:03 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by phaet2112:
I have read it, but there are so many combinations Second round isnt done there yet, is it?
Sometimes I am like the vast masses- wanting a simple "rank" table for my smooth, uncratered brain to digest...
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The round 2 was finished, and the 3rd round is going well.
Space Vikings 1
Namovans 0
Khrel 2
Pyrochette 2
EEE 1
Sallega 0
Fazrah 1
Aquilaeian 2
Rage 0
United Flora 2
Cue Cappa 1
Earth Alliance 0
Tessellate 2
Gron 0
Orks 1
Toron 1
Narn Regime 1
Piundon 0
Based in the current results (and previous), think probably the following races will be not in the next round: Namovans, Sallega, Rage, Earth Alliance, (Orks or Gron), Piundon.
I wanted to run the contest into a fair map for all the races... but it's not 100% possible, then, the results would be not 100% fair.
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April 7th, 2003, 09:34 AM
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First Lieutenant
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Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Stil trying to solve my multi-fighter design pb...
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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April 7th, 2003, 02:25 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Pirates shipset Version 2.0 available
Quote:
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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Should work fine, I used to use Recon Satellites to do the same thing until a patch durring the change from 1.49 to Gold prevented the AI from building more than 1 Recon Sat per turn on each planet. Try looking at your fighter files some more, I've seen some AI's building multiple fighter designs without a problem.
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April 7th, 2003, 04:04 PM
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First Lieutenant
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Re: Pirates shipset Version 2.0 available
What races use two different fighters ?
I've got to see that working to believe it.
[ April 07, 2003, 20:01: Message edited by: trooper ]
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