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  #311  
Old May 2nd, 2012, 01:43 PM

legowarrior legowarrior is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Yeah, the battles weren't mine. You had a lot going on this game though.

Also, my bad. rest assured, punishments will be had by those in charge. Also, I think the compensation package I'm sending you will help you out.
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  #312  
Old May 2nd, 2012, 04:43 PM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Nyeah... Well, I've had a pretty good record of correctly guessing my opponent's moves so far in this war so I guess I shouldn't be too harsh on myself for messing up last turn. I knew that sword would screw the upcomming fight over ever since I learned of it's existence with my assassin (I would have danced in joy if it had worked)... To boost my morale up, I'll consider the battle a draw since there's only been a difference of 4 casualties between the two sides

Regarding the incident, no major harm done so it's all good!
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  #313  
Old May 2nd, 2012, 04:51 PM

earcaraxe earcaraxe is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

i just like to remark that zywacks enthusiasm always lights my mood up.
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  #314  
Old May 3rd, 2012, 03:03 AM

Groundworm Groundworm is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Zywack's enthusiasm and general good spirit is excellent- I could take a lesson from it myself. You've definitely added a lot to the game since you took over for Shinuyama, and it's been a pleasure to have you.

You've also been kicking my butt, and playing very well. It's been difficult to even hold against your armies. But... well: what happens when monkeys stop flinging poo? what happens when monkeys invest in death magic? what happens when you make death monkeys angry
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  #315  
Old May 3rd, 2012, 11:01 AM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

That one is easy! You get dead death monkeys!

... if everything goes well anyway

I'm pretty disapointed that the monkeys are resorting to such evil, despicable ways. Us from Shinuyama only use honorable and honest ways to conduct wars, such as using tons of bandits and sneak attacks.

I'm pretty glad to be part of this game too: It's a good and fun learning experience! A quick unrelated question: Is there death matches in multiplayer too? Including this game and the other game I'm part of, I've played around 70 multiplayer turns and I haven't seen a single death match yet. Is that normal or is it just "bad" luck?
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  #316  
Old May 3rd, 2012, 12:28 PM

earcaraxe earcaraxe is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

just luck as far as i know. no difference.
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  #317  
Old May 3rd, 2012, 04:39 PM

parone parone is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

had two death matches in my last three games. even won one. not that it did me too much good...
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  #318  
Old May 3rd, 2012, 05:00 PM

Zywack Zywack is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

Ah, well, that's unfortunate... I always have a lot of fun watching those even with the AI, so it'd be swell to see what actual people come up with.

Not that I'd likely send a serious contender this game though: From what I can see so far, I'm definitively better at "sneaky *******" warfare style than head-on fighting, and there's not much space for surprise attacks and other nasty stuff inside the arena Still fun to watch, though!

By the way Groundworm, I got to say I'm amazed at the amount of death magic you got everywhere, especially for a nation that doesn't even have native death magic! In theory, Shinuyama should be the premier death nation with the players we have left, and the only death things I've ever sent at you are those three musketeers fellows... I'm going to have my death-using license revoked if I don't do something more drastic, but our Shinuyama is a kingdom of peace-loving, life worshipping monsters in general... Decisions, decisions!
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  #319  
Old May 3rd, 2012, 06:00 PM

parone parone is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

actually, most players feel as you do, and either send nothing or a very weak commander. if the match is early in the game, i think it is worth sending someone fairly good. i sent a SC pretender once, and got the fire helmet, which would have been very useful had i not got killed two turns later.(i suck with SCs).

just food for thought.
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  #320  
Old May 4th, 2012, 03:00 AM

Groundworm Groundworm is offline
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Default Re: Giants and Dwarves [MA; CBM ; Noob friendly] [Full 12/12]

I've lucked onto several of Bandar's national heroes this game... one of the ones I got very early is a D2 mage (my very first death monkey!). He got my death gem economy rolling pretty early, but with only one death mage I was just stockpiling death gems. So I constructed some death boosters and cast some spells and... yeah, lots of death mages. This is the first time I've really invested heavily in death magic, and I'm *very* pleased with the results. It's not just about Tartarians- there are a whole bunch of really nasty things you can do!

I'm working on more surprises for you as I write this, Zywack.
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