.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 9th, 2004, 04:18 PM

Sand Sand is offline
Private
 
Join Date: Feb 2004
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Sand is on a distinguished road
Default What nation should I play next?

I just finished a game as Vanheim on the Kingdom of Karan map. I really like the flexibility of Vanheim: mobility, commanders that are mages/priests/scouts, etc., but I want to try a different nation. I played previously as Ulm but they didn't have enough magic for my tastes.

I played Vanheim once with an SC commander and once with a rainbow mage. This time I'm looking to focus on one or two paths of magic. Suggestions are welcome!
Reply With Quote
  #2  
Old March 9th, 2004, 04:23 PM
Torvak's Avatar

Torvak Torvak is offline
Corporal
 
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Torvak is on a distinguished road
Default Re: What nation should I play next?

Arcoscephale with a D4 or 5 PoD. Wraith Lords, Arch Angels and Tartarians gallore.
__________________
World Map
Reply With Quote
  #3  
Old March 9th, 2004, 05:02 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: What nation should I play next?

You could always run a "Toxic Avenger" game. It's pretty fun since it's a very unusual way to construct your armies. Basicly the whole idea is to do the largest possible amount of poisondamage to your enemy as fast as you can.

Using the Serpent Cult Pythium with a Green Dragon pretender is a good start. Hydras cause immense amount of poisondamage, are immune to poison and are the thoughest sacred units in the game (which really works well since you wanted to focus on a single type of magic). Pythium starts with Summon Horned Serpents and can easily get access to Bog Beasts (also known as toxic artillery). Breath of the dragon lets your theurgs do their part in drowning your enemies in bile while vinemen/ogres serve as the meatshield. When you get access to minor death magic the lesser undead are also an option.

It's pretty easy to make similar elemental focus strategies with fire (firedragon with abyssians, using firedrakes, fireserpents, devils and the likes), lightning (air10 virtue pretender leaning heavily on sacred troops and the few lightning resistant summons) or ice (Blue dragon with Caelum or Jotunheim using undead, icedevils, icedrakes etc) but the choice of troops are more limited.

The Boo! strategy focusing on Death10 blessing and getting as many fearsome troops as possible is pretty funny as well but a lot harder to pull off.
Reply With Quote
  #4  
Old March 9th, 2004, 05:34 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: What nation should I play next?

Have you thought of giving Ryleh a try? 2 paths, but astral is very flexible. *Quite* the different approach than Van. Also not much like Van at all: Abyssia. Straightforward Ulm-ish troops, but more magic.
Reply With Quote
  #5  
Old March 9th, 2004, 05:38 PM
fahdiz's Avatar

fahdiz fahdiz is offline
Sergeant
 
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
fahdiz is on a distinguished road
Default Re: What nation should I play next?

I really like Wauthan's "toxic avenger" idea. If it please the court, I'd like to swipe that one.

Base Pythium is another really interesting choice...a very straightforward military with the added benefit and complexity of sacred mages. Plus, it will teach you about Astral Communion, and so it's a good nation to use for "skill building".
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Reply With Quote
  #6  
Old March 9th, 2004, 06:06 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: What nation should I play next?

Ermor Soul Gate is my fave for the moment Quite different than any "living" nations, dark and spectral ... Very fun !
Reply With Quote
  #7  
Old March 9th, 2004, 06:54 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: What nation should I play next?

C'tis/Miasma with a 6+ dominion and a death-9 PoD is another funny way to go toxic. You lose the Hydras but get the diseasing dominion and the Poison Slingers, and the Bog Beasts are research-free. Add Banefire archers if you find it's not enough.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #8  
Old March 9th, 2004, 07:01 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: What nation should I play next?

Quote:
Originally posted by Sand:
I played Vanheim once with an SC commander and once with a rainbow mage. This time I'm looking to focus on one or two paths of magic. Suggestions are welcome!
Water 9 / Blood 4 (Blue Dragon) - Quickness, Defense, and Strength for your Vans. Vans are expensive, so Order 3 / Sloth are possible.

Earth 9 / Fire 9 (Moloch) - Super-powered reinvigorating +4 protection Vans. Pretty expensive, though... you might be better with Earth 9 / Nature 9 (Earth Mother / Cyclops).

Earth 9 / Water 4 is another possiblity...

Hard to say which is best overall. You may want to try Vans with various blessings in the Combat Sim.

Please note that Earth is especially valuable for Vanheim, which has sacred mages. They start physically and magically powerful, and +4 protection and +4 reinvigoration make them even more so.

[ March 09, 2004, 17:07: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #9  
Old March 9th, 2004, 07:18 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: What nation should I play next?

Quote:
Originally posted by Saber Cherry:
Hard to say which is best overall. You may want o try Vans with various blessings in the Combat Sim.
Try this one: Blue Dragon, Water10/Earth4, preferably with Midgard (with so much magic you'll probably have to pick some misfortune, and the V�lvur will come handy here). Then try the 'shocking development' trick with a bunch of blessed Vanjarls.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #10  
Old March 9th, 2004, 08:05 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: What nation should I play next?

Quote:
Originally posted by Wauthan:
Using the Serpent Cult Pythium with a Green Dragon pretender is a good start.
snip
Breath of the dragon lets your theurgs do their part in drowning your enemies in bile while vinemen/ogres serve as the meatshield. When you get access to minor death magic the lesser undead are also an option.
I think you meant Serpent Priests, yes? SC Pythium doesn't get Theurgs anymore.

[ March 09, 2004, 18:05: Message edited by: Norfleet ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.