|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

February 9th, 2025, 08:08 AM
|
Sergeant
|
|
Join Date: Apr 2015
Posts: 202
Thanks: 41
Thanked 13 Times in 8 Posts
|
|
Taking cover
Could someone clarify this. I assume that issueing a take cover command lasts until the unit either moves or fires. Is this correct?
|

February 9th, 2025, 08:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,603
Thanks: 4,042
Thanked 5,798 Times in 2,861 Posts
|
|
Re: Taking cover
Correct
|

February 9th, 2025, 04:42 PM
|
Sergeant
|
|
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 240
Thanks: 195
Thanked 57 Times in 46 Posts
|
|
Re: Taking cover
How is taking cover any different than defensive terrain modifiers?
|

February 9th, 2025, 04:54 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,985
Thanks: 473
Thanked 1,921 Times in 1,249 Posts
|
|
Re: Taking cover
Take cover is an action and not a status
A successful take cover action breaks enemy LOS and makes the covering unit undetected once more, is all.
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|

February 10th, 2025, 03:38 AM
|
Sergeant
|
|
Join Date: Apr 2015
Posts: 202
Thanks: 41
Thanked 13 Times in 8 Posts
|
|
Re: Taking cover
Just wondering if there was someway of highlighing units that have taken cover?
|

February 10th, 2025, 10:13 AM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,985
Thanks: 473
Thanked 1,921 Times in 1,249 Posts
|
|
Re: Taking cover
Eh? - there is no "cover" status
It is an action that costs a unit 2 MP, and it may or may not work to make the unit undetected. You will soon find out if the enemy has or hasn’t lost sight of them! (hint - if you try it at 1 hex range, it aint likely to work out!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|