Fallacy
Status Page:
http://www.ArsNotoria.net/dominions3...p?game=Fallacy
Game Type: TCP/IP (static server)
Speed: 72. Quickhost enabled.
Era: Middle
Players: 22 (all) � or however many we get.
Start: Nations will be assigned when we are filled, or 96 hours � whichever is first. The game will start 48-72 hours after nations are posted or when all nations are uploaded.
Nation Selection: First Come, First Serve (Post here what you want)
Map: 15 provinces per player pre-generated map (
http://www.ArsNotoria.net/dominions3/fallacy.zip).
Victory Conditions: 165 out of 330 (~50%) provinces controlled for 3 consecutive turns, or the surrendering of all other players.
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: Enabled
Length: If you aren�t eliminated this game might last 6+ Months. Be prepared!
Mods: Big-Game v1.1 Mod here:
http://www.ArsNotoria.net/dominions3/bg11.zip
IP: ArsNotoria.net
Port: 10375
After nations are assigned I�ll need you to email your pretender password to velusion(at)sbcglobal.net or PM me. This is because I�ve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional. If you PM me your password make sure and include your email address if you would like to be included in the diplomacy email distribution list or want email notifications when turns host.
Once I have your password I�ll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded I�ll add you to the game turn email notification list (unless you specify otherwise). Then the game starts.
Quickhost will be enabled. The first 24 turns will be set to have a 24 hour autohost � so expect to do at least a turn a day for the first few weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.
The map will be tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. All the major seas are connected so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). There will be between 12-14 water provinces per water nation. All the larger landmasses are linked across the straits as well. If we do not fill, we will be using a smaller map.
Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I�ll rely on the remaining players to tell me when something needs done with the game.
General rules to follow in my games can be found here:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
I recommend you read them if you haven�t already.
House Rules: There are specific endgame related issues that apply to larger Dom3 games that I have come to dread. There will be a simple Big Game Mod (v1.1) that will be used for this game that will tweak a few end-game aspects.
These changes are not up for debate in this thread. If you don�t like these changes � please make another thread somewhere else to complain.
Big Game Mod Changes:
Arcane Nexus will cost 300 Astral Pearls to cast
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
If we get less than 14 people we will not use this Mod.
Sign-Ups:
Velusion - Abysia
Thrawn - Marignon
Lingchih - Ermor
vfb - C'tis
Xox - Jotunheim
lebarjack - R'lyeh
Sir_Dr_D - Ulm
Holyfrog - Caelum
coobe - Ti'en Ch'i
Hadrian_II - Pangaea
Xietor - Pythium
Ray - Man
Evilhomer - Oceania
cupido2 - Agartha
meister_miagi - Vanheim
Rather - Bandar Log
Rasko - Machacka
WonderLlama - Arcoscephale
Tichy - Eriu
Zoshan - Atlantis
Reay - Shinuyama
Folket - Mictlan