.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 26th, 2006, 06:43 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Cliche Mod idea

Features of Cliche Mod:

- all vanilla nations gone
- new, exciting races: orcs, humans, dwarves, blood elves, grey elves, wood elves, dark elves, deep elves, high elves, pork elves, sea elves.
- hp of all units raised by 20
- hp of commanders raised by 50
- hp of heroes rised by 100
- a set of scripts for backing up savegames. With GUI.
- Experience for each battle with independents raised x5. Independents drop magic item more often.
- halved cost of mages
- Gateway is now level0 spell, to comfort people missing Town Portal
- Old magic schools gone.
- New magic shools: Buff, Direct Damage, Debuff, Summoning
- New commander classes: Tank, Puller, Cleric, Mage(Duel), Mage(creeper)
- raygun
- Pretenders no longer lose magic paths when called back
- Ritual of Rebirth and Twiceborn now level0 spells.
- army upkeep costs removed
- in-game aliances mechanic
- new (allied) victory condition: defeat all independents
- all Broad Swords replaced with Katanas
- All races get some kind of recruitable dragons: golden, silver, red, black etc.
- interactive combat (hey ! With reverse engineering,everything is possible !)
- All units who didn't originally have a sword of some kind, get a short sword now. Exception: mages and clerics. Daggers removed from the game, no one ever uses them anyway. All bows replaced with crossbows.
- all armor upgraded to plate armor

I realized it would please a lot of people, so I compiled a list of ideas for your convenience. Someone should mod it. Most of it should be possible now. Any comments ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #2  
Old November 26th, 2006, 07:22 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Cliche Mod idea

Deep Elves and Sea Elves? Sign me up! Don't forget the real ressurection magic, though. None of that crappy undead stuff. It would also be great to finally have humans in this game.

I actually might take a shot at making this. Seems pretty funny, and I do like my goof-off mods. Unfortunately, I think most of it's undoable with the current modding tools.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #3  
Old November 26th, 2006, 07:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Cliche Mod idea

I think there are more nations with humans than without, although much fewer nations with just humans and nothing else.
Reply With Quote
  #4  
Old November 26th, 2006, 08:21 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Cliche Mod idea

You forgot no aging (especially for humans, as they won't die from wounds, it's too cruel with an aging system).

More seriously a total conversion mod to use the dominions engine to make the true sequel of MoM would be really interesting (but moddable xp effects are ultra needed to make a game with important heroes and this xp system need also to be able to give different effects according to the unit, for things like make mages gaining picks or scouts special thievery/ninja skills).
Reply With Quote
  #5  
Old November 27th, 2006, 02:06 AM
Mind Elemental's Avatar

Mind Elemental Mind Elemental is offline
Sergeant
 
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
Mind Elemental is on a distinguished road
Default Re: Cliche Mod idea

So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?
Reply With Quote
  #6  
Old November 27th, 2006, 02:09 AM

LeSquide LeSquide is offline
Corporal
 
Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
LeSquide is on a distinguished road
Default Re: Cliche Mod idea

And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
Reply With Quote
  #7  
Old November 27th, 2006, 12:29 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Cliche Mod idea

Quote:
B0rsuk said:
- new (allied) victory condition: defeat all independents

Bwahaha.

Quote:
Someone should mod it.
That's so... cliche. awsome.
Reply With Quote
  #8  
Old November 28th, 2006, 11:54 AM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: Cliche Mod idea

Along with junking aging, we need to provide a cheap way of getting rid of afflictions, curses, and horror marks. It's so hard to be the bestest with the mostest when a single battle can leave you crippled and doomed.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
  #9  
Old November 28th, 2006, 12:04 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Cliche Mod idea

No, no you get it wrong.
All units will be 10-20 years old.
All units have encumbrance of 1 (or 0 if possible).

Getting rid of aflictions ? Potions, of cours !!
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #10  
Old November 28th, 2006, 12:23 PM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: Cliche Mod idea

And making potions reminds me: wizards should be able to forge stuff and cast rituals wherever they are. Going all the way back to a lab is just so hard.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.