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April 15th, 2006, 07:00 PM
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creating a new, fictional oob
i have just read the "invasion"-books by john ringo. now i would like to create a new army/country to play winspmbt with and versus the posleen-aliens.
could somebody help me with some tips how to do that?
i have never done something with the editor and don't know how to start.
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April 15th, 2006, 08:18 PM
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Re: creating a new, fictional oob
I think most importantly would your new OOB be containing completely fictional units and weapons? If so, then you'll have to figure out how to create those within the parameters of the game, if possible.
Otherwise, my suggestion would be to take either the Red or Green OOB and make a custom version. If your units and weapons are already in existance you can copy and paste them with minor alterations into your new OOB. This leaves only have to create new formations.
As for the more technical things you need to learn in order to operate MOBHack, just read through the manual (which is very helpful) and experiment.
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April 16th, 2006, 06:06 AM
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Re: creating a new, fictional oob
i've got to "convert" the following posleen weapons to the game:
-a normal shotgun,
-a 1mm railgun, able to pierce the armor of APCs,
-a 3mm railgun, able to pierce the armor of Tanks (even Abrams'),
-high velocity missiles and plasma cannons, ahem, VERY powerful.
the only units the poslen got are platoons (hordes) armed with those weapons.
any suggeestions which weapons from the game could be modified in a way, that they fit as the posleen-stuff?
@thatguy96
THX!
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April 16th, 2006, 09:04 AM
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Re: creating a new, fictional oob
Quote:
Zocktan said:
i've got to "convert" the following posleen weapons to the game:
-a normal shotgun,
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By this you mean sth like a real shotgun (ie firing lots of small pellets at once over a short range)?
Quote:
-a 1mm railgun, able to pierce the armor of APCs,
-a 3mm railgun, able to pierce the armor of Tanks (even Abrams'),
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Weapons with high AP pen rating and very small WH size (say 3 not to go for AC/small arms graphics) IMO
[quote]
-high velocity missiles and plasma cannons, ahem, VERY powerful.
[quote]
Missiles/guns with high hit probability.
Quote:
the only units the poslen got are platoons (hordes) armed with those weapons.
any suggeestions which weapons from the game could be modified in a way, that they fit as the posleen-stuff?
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April 16th, 2006, 11:28 PM
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Re: creating a new, fictional oob
A problem with High AP ability and Small WH size is the penetration will not damage the armoured vehicle. In it's first incarnation the Type Kh MBT's railgun warhead had a WH size of 1, denoting that it had a 4mm calibre. The round easily penetrated the armour of an Abrams M1A2 but did no damage. It was too small for the game engine to recognise that it would do damage. A warhead size of three or four is the minimum to make a round effective enough to destroy a modern armoured vehicle.
troopie
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April 17th, 2006, 02:28 AM
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Re: creating a new, fictional oob
Quote:
troopie said:
A problem with High AP ability and Small WH size is the penetration will not damage the armoured vehicle. In it's first incarnation the Type Kh MBT's railgun warhead had a WH size of 1, denoting that it had a 4mm calibre. The round easily penetrated the armour of an Abrams M1A2 but did no damage. It was too small for the game engine to recognise that it would do damage. A warhead size of three or four is the minimum to make a round effective enough to destroy a modern armoured vehicle.
troopie
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I know, that's why I've proposed WH 3... After all 1mm and 3mm are REALLY small so I'd say that with their overpenetration they'd require to hit ome critical are to make damage, not "any hit counts"...
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April 17th, 2006, 12:26 PM
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Re: creating a new, fictional oob
Quote:
Marek_Tucan said:
By this you mean sth like a real shotgun (ie firing lots of small pellets at once over a short range)?
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yes!
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April 17th, 2006, 12:27 PM
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Re: creating a new, fictional oob
Some OOBs already have a shotgun. You could just copy and paste that over.
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January 7th, 2012, 05:10 AM
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Re: creating a new, fictional oob
Wonder what became of Zocktan; he seemed to have a better grasp of what he was doing than I.
I'm trying to create Posleen o'olts as well. I don't think superheavy weapons like the SheVas or Lampreys can really be modeled in game and even mobile infantry are iffy, but that's okay with me as I have other intentions for what I'm doing. Still tweaking them, trying to make them slightly less invincible.
By my estimate, there was about a trillion Posleen sent to Earth in the novels, not including those born here but including those who died in orbit. They outnumbered us 166 to 1, and that's very hard to portray in the game; indeed, I would need to have an entire o'olt cost about 2.5 points to do it. Right now a single "section" of Posleen normals consists of 50 creatures and costs 2 points, as does a single godking/tenar. So they tend to outnumber a mid-level 2004 rifle company (437 points) by about 66 to 1. A single marksman costs 6 points. He's outnumbered 101 to 1. Point I'm trying to make is, they're already underrepresented and they're still almost unbeatable.
I'm using hovercraft to represent Godking tenars, and horse cavalry to represent Posleen. I'm also using ammo crates carried as passengers for their volatile power sources. Godkings can't dismount yet and I'm not sure I'll let them. I'll post specifics on weapons tomorrow.
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January 7th, 2012, 09:19 PM
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Re: creating a new, fictional oob
I think your proportions are a little off. Remember that points are supposed to represent the combat effectiveness of a unit, and the whole point of the books is that earth units were _always_ outmatched. In fact, the only things that would usually stop the Posleen (other than MI or other galtech) was trapping them in a firesack and pounding them with ridiculous amounts of artillery (well, that, nukes, and booby traps). The Posleen should always be met in either a defense against them or maybe a meeting engagement (and if it's a meeting engagement, earth forces would usually get eaten alive).
So essentially, without galtech, fortified positions, and/or nukes, the Posleen, by the book, are pretty much unbeatable, and were designed that way. Thus, I don't think using the book force numbers are a good idea to figure out the point value of the units. If you want to represent how outnumbered earth forces are, I think scenarios would be the way to go, and ignore the point costs.
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