Re: Dark Nova 4 v4.19 now available
Oh, and here is the changed items list for v4.19 and v4.18.
v4.19
Reduced chance for Ruins slightly on Ancient Maps.
Changed Weapon Family number for Assualt Rockets (AI issue).
Changed Family number for Small Shard Launcher (upgrading issue).
Adjusted Tiny Supply Storage to allow for correct vehicle placement (no troops).
Removed Bride ability from Living/Organic Hulls.
Adjusted Tech requirements for standard hulls to fix analizing bug.
Corrected Typo with Poor Upkeep event that prevented the facility name from displaying.
Change default settings for max units/ships to 20000.
Corrected Typo with Planetary Cloaking tech that wouldn't allow planet cloaks to develop.
Updated modinfo file.
v4.18 (StellarAbilityTypes, Components, CompEnhancement,VehicleSize, SectType, PlanetSize, Settings, TechArea, Facility, SystemTypes, QuadrantTypes, SystemNames, modinfo,
Increased all Unique components to 5 levels.
Increased all unique tech levels to 5.
Increased all Unique facilities to 5 levels.
Removed Temporal Cloak Tech area (redundant).
Resorted some new components into correct locations in components.txt file.
Added generic ships for crystal and organic hulls.
Added Living Hulls unique tech.
Added Crystal Hulls unique tech.
Added organic ships to organic race.
Added crystalline ships to crystalline race.
Increased max tech level for Religious Technology to 6.
Added new types of Talismans for Religious race.
Increased level requirment, size and cost of Talisman Component
Renamed Talisman to Talisman of Righteous Might.
Added FQM Deluxe pics.
Added FQM help files.
Added FQM SystemNames.txt
Changed PlanetSizes to match FQM.
Adjusted Ringworld and Sphereworlds to match DN4 sizes.
Added FQM QuadrantTypes.txt
Added FQM SectType.txt
Reduced frequency of Ruins
Integrated StellarAbilities.txt from FQM with DN4 Unique ruin types.
Changed Population modifiers to a scaled list.
Corrected typo in Neural Computer Interface.
Corrected typo in Neural Control Interface.
Corrected typo in Fighter Combat Interface.
Replaced name of Crystal Hulls tech to Crystal Lattice Hulls.
Changed Miniature Mounts from 50% size/structure to 51% size/structure.
Revamped Cargo components to base 8. Adjusted cost to make larger sizes more cost effective.
Increased Kt structure of 1 kt cargo/supply components to 2 Kt.
Revamped Supply storage components to base 25. Adjusted cost to make larger sizes more cost effective.
Adjusted Low Grade Component mount from 25% structural to 51%.
Corrected tech requirements for crystal and organic hulls. Added appropriate racial tech requirement.
Corrected description for Low Grade Component mount.
Corrected Family number for Basic Arms.
Corrected Family number for Basic Cockpit.
Updated ModInfo.txt.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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