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  #1  
Old February 22nd, 2001, 11:52 PM

DaveMan DaveMan is offline
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Default DaveMan MOD Version 1.0

Just posted my new MOD here and in the MOD\Scenario section.

It contains:

-A lot of new components

-New tech areas

-A new Racial Trait: Nano-Technology

-A new cultural trait to go with the Nano-Technology: "Nano-Scientists"

-New facilities

-The Void and Galactic Center Quadrants

-The Void Solar Systems

Note: read the Readme file for how to install and try not to play a full tech game with Nano Technologie because you'll get an unfair advantage over the AI. Poor AI... just there to be killed by Nano-Weapons...

Post suggestions or comments here.

Enjoy

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  #2  
Old February 23rd, 2001, 02:08 AM

Tenryu Tenryu is offline
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Default Re: DaveMan MOD Version 1.0

quote:
Originally posted by DaveMan:
Poor AI... just there to be killed by Nano-Weapons...



ROFLMAO!!!
Way to go Dave! U Da'Man!

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Old February 23rd, 2001, 02:32 AM

Derek Derek is offline
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Default Re: DaveMan MOD Version 1.0

Here's a comment:

Did you think about including in your readme file what new techs you made, what new components, what new shipsizes, etc... other than just saying you added 'a lot of new compnents'?

It makes things easier for the rest of us.


Derek
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Old February 23rd, 2001, 03:08 AM
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raynor raynor is offline
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Default Re: DaveMan MOD Version 1.0

He added somewhere between 20 and 40 new components based on a new tech area called Nano Technology. Really, I wouldn't expect him to say much more in the readme file other than:

Added a whole heck of a lot of new components based on a new tech area called Nano Technology.

I don't know how well these will work in actual play. But I am impressed by anyone who puts in this much work to create a new tech area and so many new components.

Now... if you could just make one of the AI races use them...
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Old February 23rd, 2001, 03:10 AM
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pathfinder pathfinder is offline
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Default Re: DaveMan MOD Version 1.0

all somebody has to do is figure out the weapon family numbers for the nano-weapons and make a AI_designcreation.txt file for the nano-race and voila...

that helped my organic manipulation race the BRachyura (they weren't using it until that got "fixed")

[This message has been edited by pathfinder (edited 23 February 2001).]
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Old February 23rd, 2001, 04:25 AM

Kimball Kimball is offline
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Default Re: DaveMan MOD Version 1.0

DaveMan, you may want to consider making the Nanotechnology racial advantage worth, say 5000, 6000 or even 7000 points. That way a player has to start with 5000 racial points and still decrease his 'characteristics' at game setup.

The nanotechnology racial advantage is cool, and appears to be VERY powerful. You don't want to make it too easy to get without having to give up something.
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