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March 10th, 2004, 04:18 PM
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General
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Usefulness of the bigger mounts
While designing a few Light Carriers, something stroke me when doing a small calculation about the compared efficiency of the Heavy and Massive Mounts. Here are the increases in damage compared to the previous mount:
- Large Mount compared to no mount: +33% damage for the same space.
- Heavy Mount compared to Large Mount: +12,5% damage for the same space.
- Massive Mount compared to Heavy Mount: +11,5% damage for the same space.
So, while the Heavy and Massive Mounts do increase damage a bit, is it really a good idea to have fewer, albeit stronger and bigger, weapons? It will make them more likely to get hit instead of, say, these Fighters Bays when speaking of a Light Carrier, or other less critical parts of the ship.
Besides, if the chances to hit the enemy ships are not impressive, I guess you would want to have as many hits as possible, rather than the occasional hit dealing a lot of damage. The only reason why you would want to deal as much damage in a single blow would be against a Crystalline Empire I guess, given the properties of their armour.
So, am I missing something obvious, or are these Heavy Mounts (and Massive Mounts as well, although these are much less common) bittersweet? Or am I merely worrying a bit too much about my beloved Light Carriers?
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March 10th, 2004, 04:32 PM
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Brigadier General
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Re: Usefulness of the bigger mounts
It's almost always best to use the biggest mount you can. Test your designs in the simulator head-to-head, one with mounts and the other without and see what happens. Also, don't just set up 1 vs. 1; use fleets vs fleets too. I am sure the mount ships will be wiping the floor with the unmounted ships.
Slick.
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March 10th, 2004, 04:44 PM
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National Security Advisor
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Re: Usefulness of the bigger mounts
Bigger is almost always better in SEIV.
While the larger size might make the weapons have a slightly better chance to be hit, the higher damage per shot means you are taking out several components at a time. This increases your chances of scoring a "critical hit" on any particular shot, taking out their bridge, life support or sensors.
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March 10th, 2004, 05:45 PM
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Re: Usefulness of the bigger mounts
That's a good point Geo, I did forget that while your wepaons are a bit more exposed, so the enemy ship is more vulnerable as well. I guess I will keep on using these Heavy Mounts, even if they don't improve this much a given weapon. (At least compared to the Large Mounts)
I will likely run a few tests in the simulator to see what happens with Large Mounts against Heavy Mounts, so as to check if there is much of a difference in this kind of setting. But I gather that all else being equal, the results will be linked to luck and to the varying AI behaviour. Thanks for the answers!
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March 10th, 2004, 06:06 PM
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Sergeant
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Re: Usefulness of the bigger mounts
Of course, some special weapons are not worth of using heavy or massive mounts. For example computer virus and crew subverter. Computer virus 3 makes 60 damage to master computer at normal mount. It means that it would destroy 3 master computers at one shot. Nobody puts 4 master computers in same ship.
IIRC Crew subverter 3 receives its max damage in heavy mount (120 if I do not remember it wrong), which means that its chance to convert enemy ships is 120%. No need to use bigger percents of greater mounts.
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March 10th, 2004, 06:11 PM
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Lieutenant Colonel
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Re: Usefulness of the bigger mounts
Quote:
Originally posted by Karibu:
Of course, some special weapons are not worth of using heavy or massive mounts. For example computer virus and crew subverter. Computer virus 3 makes 60 damage to master computer at normal mount. It means that it would destroy 3 master computers at one shot. Nobody puts 4 master computers in same ship.
IIRC Crew subverter 3 receives its max damage in heavy mount (120 if I do not remember it wrong), which means that its chance to convert enemy ships is 120%. No need to use bigger percents of greater mounts.
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The larger mounts give a longer range. The added range can be very important.
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