You might want to wait until Adamant Mod is a bit more complete, as you will have a lot of manual updating to do in the near future.
"1) I have lowered the Adamant Colonizer to 400 so the AI will not think it is a Base Ship and yet I still will have extra cargo for units to tag along"
Have you gotten the latest Version of Adamant? The colony ships are no longer 3300 kT...
"(2) The AIC AI System Facility will prevent Adamants Event File from destroying the the AI Colonies with Plagues.
I am going to adopt a lot of AICs events. For example the Human Player will have time to respond to level 4 and 5 Adamant Plagues like in AIC. This if I even keep the Adamant event file."
System Hospitals can help protect the AI from plague events. Level 4-5 plagues are high severity, so they won't appear unless you select high or catastrophic event severity. In that case, the AI has a lot more to destroy it than just plagues.
"(5) Tweak Adamants vehicals more like Proportions and AIC for combat maneuverability."
How so? Adamant's vehicles already have built-in ECM bonuses or penalties based on maneuverability.
"(6) Units and Fighters base more like AIC but with a little Adamant stuff. Yes there will be PvKs infantry"
They are not really PvK's infantry, as 1 kT infantry appeared in many mods before Proportions ever came out.

But either way, Adamant already has Infantry, which are 5 kT so they can have varying designs. Careful how you do this.
"(10) Settings is more like se4 defaults but with a few tweaks."
Which settings?
[ November 18, 2003, 20:54: Message edited by: Imperator Fyron ]