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December 20th, 2002, 03:00 AM
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Second Lieutenant
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2 PBW game ideas, interested?
One of these isn't actually a new one but bear with me.
Foundation and Empire
Just as in the Isaac Asimov series, there will be a massive empire (255 sys galaxy, empire will have controlled roughly 2/3 of all planets) that is incredibly inefficient and corrupt. Several nations are already defecting on the periphery. There will also be the two foundations, one physcic and the other non-physcic. The first foundation (the material one) will be very efficent albeit without a strong production base of minerals so they will have to go towards miniturization. They will have better tech than most others around them and on par with the empire.
The second is a secret. No one else will know where they are nor will they know what powers the possess.
The empire will have much more expenisive, and larger ships and components.
There will be 2 or 3 pirate nations (using P&N tech) and 1 nomad. There will be 4 periphery nations near the 1st foundation, there will be another 3 small kingdoms at the start. As the game progresses chancellors, and admirals will break away and new players will be added with their own small holdings.
Just as in the books, the second foundation will have a specific purpose, and so will the first, however the first foundation will be unsure of their ultimate goal. The others will do as they please to their betterment.
I will RP the empire, and the other ppl will all be RPed as well. If you've read adn enjoyed the books i hope you'll take an interest here. If you haven't please read them.
I will make a mod to allow the very different techs of the four major Groups (Empire, 1st foundation, 2nd foundation, splinter kingdoms) to have their own distinct ways.
Free Enterprise
The idea of this game is to offer an alternative, a very strong one, to conquest.
The way to win this game will be to have the greatest wealth ($$ per turn, $$ in bank, social conditions, assets (ships etc), planets, research, special facilities).
There will be lots of non-military facilites available, and lots of tech a la junkyard mods (10 levels of resource production). There will also be "monument" type facilites which will aid your score and help you in other ways, much like the wonders of the world did in the Civ series.
- Some will be 1 per empire (only 1 counts per empire)
- some will be 1 per game (must announce begin construct, 5 turns before completion (maybe), and submit one turn of completion to host for verification)
- Some will be already built on "ancient" race worlds and must be captured and held, and if destroyed, lost forever.
You may be thinking at this point, "self, why don't i just go to war and conquer everyone?"
For one thing, trade will be increased greatly, and if everyone stops trading with you, your economy will suffer greatly. Also, there will be a requirement in designing empires to pick the peaceful happiness trait.
- 2-5 roleplay neutrals (can go to war without major penalties, they will do your fighting, of course you can fund them
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- 4-7 roleplay pirates and nomads (mess around with whomever, confer wisdom and gifts upon players) (maybe the phantom syndicate will make a return?)
- everyone else will be countries vying for best score.
Right now i'm thinking of a medium start with some more ruins than usual, just to get everyone jumpstarted.
1 Last thought, unlike other games where stellar manipulation is so useless; in this game stellar manipulation, esp ring and sphere will be big bonus points.
In Review
Both will require modding, the second less so than the first. However, both will also be mainly RP, and will require honest players. I think they'll be tons of fun and will be willing to do the majority of the work. I just hope there is interest before I dive in (although with the foundation series i'll do it anyway).
[ December 22, 2002, 01:46: Message edited by: Skulky ]
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December 20th, 2002, 09:46 AM
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Major General
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Join Date: May 2002
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Re: 2 PBW game ideas, interested?
I wanna be the second foundation, I've read the entire series 5 times! The best Sci-fi ever written!!
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December 20th, 2002, 06:22 PM
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Second Lieutenant
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Re: 2 PBW game ideas, interested?
Sweet, in that case i'll just go ahead with the bigger of the two, Foundation and Empire! Winterbreak is starting in like 4 hours for me!!!!!!!!!!
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December 20th, 2002, 08:50 PM
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Major General
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Re: 2 PBW game ideas, interested?
HI again.
I won't be ready to start any game until january 3. So if you go ahead before that don't count on me, After that, count me IN!!
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December 21st, 2002, 12:22 AM
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National Security Advisor
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Re: 2 PBW game ideas, interested?
Skulky, sounds fascinating. How will you increase the importance of trade? Raising the maximum in settings.txt, or something else?
Geoschmo
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December 21st, 2002, 03:38 AM
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Private
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Re: 2 PBW game ideas, interested?
I really like the Free Enterprise idea. Read and loved the Foundation series but no real time for two games so had to pick one or the other. I'd like to play in the Free Enterprise Game but want some more info about the neutrals before I decide on what I'd be roleplaying. Are the neutrals confined to one system or are they allowed to expand? How about bonuses yes or no? I'd be willing to help out with the MOD work for the Free Enterprise game as well.
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December 21st, 2002, 04:05 AM
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Re: 2 PBW game ideas, interested?
I might be interested in RPing one of the Kingdoms. It's been a while since I read the books. I can't remember all their names.
Geoschmo
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December 22nd, 2002, 12:05 AM
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Corporal
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Re: 2 PBW game ideas, interested?
"Violence is the Last refuge of the competent"
Could be hard to get this to work inside the SE4 framework - should be great fun!
Pity I won't have the time to take part unless I get fired...
Geo:
Anacreon
Smyrno
Konom(?)
Daribow(?)
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December 22nd, 2002, 03:44 AM
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Second Lieutenant
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Re: 2 PBW game ideas, interested?
Alright, to answer several questions:
Geoschmo
Quote:
will you increase the importance of trade? Raising the maximum in settings.txt, or something else?
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I will increase it via settings.txt and also by making it more advantageous through the scoring system (which will really make the importance of peace obvious). If you don't have good trade either Last turn before "judgement day" or overall because you've always been at war you will not do well in this area, it may even hurt the rest of your score. Can you change happiness types and how they react to certain things?
Thei R'vek
Quote:
Are the neutrals confined to one system or are they allowed to expand? How about bonuses yes or no? I'd be willing to help out with the MOD work for the Free Enterprise game as well.
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No, the neutrals are simply not in the running for winning the money side of things, i guess we could rank on how well they accumulated wealth/power against each other. They can become large empires and such, however the idea is that they will do the fighting for the big empires, like the Spanish Civil War, with Germany behind one side and Western Europe behind the other. And the neutrals will be able to have bonuses as well. They just won't look to become gigantic, just like 3-10ish systems maybe more maybe less.
Geoschmo
Quote:
I can't remember all their names.
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Wanderer
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Anacreon Smyrno Konom(?)Daribow(?)
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They are, according to my research, exactly as Wanderer stated them, and in order of relative power, Anacreon, Smyrno, Konom and Daribow(Last 2 are tied for Last place).
- Askone is a rebel republic that doesn't want "religion" of nucleics
(askone and korell may be combined/are same)
- Siwenna is a viceroy that is a practically independant viceroy on the border between empire and true periphery.
Finally, in addition to these kingdoms and peripherys, there may/will be a few more not in the books.
and one Last note..... we will need someone for the mule . He's coming *sinister grin*
EDIT: Minor corrections
[ December 28, 2002, 00:39: Message edited by: Skulky ]
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