|
|
|
 |

September 9th, 2011, 11:25 PM
|
Private
|
|
Join Date: Jan 2006
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Random events
Just gained a lab with the one where your soldiers hang a mage...
Very next turn, same province, got the event that my lab burned down.
karma? lol
|

September 10th, 2011, 01:36 AM
|
Sergeant
|
|
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
|
|
Re: Random events
I can top that. Got a random event in one of my provinces and got a free temple raised. Clicked on the next event to see that an earthquake... had destroyed the temple.  Well, at least I broke even.
|

September 10th, 2011, 01:38 AM
|
Private
|
|
Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Random events
The only thing worse is building a laboratory or temple and then having a random event destroy it the same turn that it finishes being constructed.
Good bye 400-500 gold.

|

September 10th, 2011, 05:15 AM
|
 |
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Random events
Quote:
Originally Posted by BrodieSWR
The only thing worse is building a laboratory or temple and then having a random event destroy it the same turn that it finishes being constructed.
Good bye 400-500 gold.

|
Thankfully that is simply not possible 
|

September 10th, 2011, 07:47 AM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
|
|
Re: Random events
Do you lose your money when someone invades a province you're building a castle in?
|

September 10th, 2011, 09:06 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Random events
Quote:
Originally Posted by brxbrx
Do you lose your money when someone invades a province you're building a castle in?
|
If they win, yes. If you win, you can continue constructing the fort as per normal.
|

September 11th, 2011, 02:33 AM
|
Sergeant
|
|
Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
|
|
Re: Random events
second turn bogus or vampire count attacks are always a possibility...
|

September 11th, 2011, 02:49 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Random events
Quote:
Originally Posted by Deadnature
second turn bogus or vampire count attacks are always a possibility...
|
No, they are not. Bogus cannot appear before turn 10 or 12 and the vampire count also has a lower limit of 8 or 10 turns.
If you want to know the trigger conditions of the various events, there is a link in my sig to a thread that discusses the various events in detail and provides for a download of a detailed list based on the source code.
|

September 11th, 2011, 10:06 PM
|
Sergeant
|
|
Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
|
|
Re: Random events
Really? I didn't know about bogus, I've had him attack "early" but it must have been after turn 10, makes sense. But I've certainly had a vampire-count attack on turn 2. I guess this was changed since though...thanks edi
edit: A quick check of your (very useful) list however shows that the vampire count event still only has requirements of "magic 0" and "land" maybe this was meant to be changed? or I could be missing something.
Last edited by Deadnature; September 11th, 2011 at 10:14 PM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|