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  #1  
Old April 8th, 2009, 02:32 PM

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Default Remote Unrest Raising

Hurricane...
Baleful Star...
...

So, how many of each kind of spell does it take to safely run the unrest over 100?
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  #2  
Old April 8th, 2009, 02:52 PM

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Default Re: Remote Unrest Raising

Each hurricane raises unrest ~25
Each Baleful Star ~30

(Unless the target is patrolling or has lowered taxes.)

This kind of question can be answered a lot faster by making a little test game than by posting the question and waiting for someone else to make a test game (I just used a test game I always keep around, for just this kind of question)
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  #3  
Old April 8th, 2009, 02:55 PM

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Default Re: Remote Unrest Raising

Though I cannot run test games from here, and I like to see where these kinds of questions wind up going
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  #4  
Old April 8th, 2009, 03:21 PM
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Default Re: Remote Unrest Raising

Raging hearts produces 60 unrest - it is the most effective remote unrest spell and one of the most cost-effective fire rituals.
Blight increases unrest by 15
Locust swarms - by 20
Rain of Toads - by 40
Baleful star - by 30
Hurricane - by 25
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  #5  
Old April 8th, 2009, 03:26 PM

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Default Re: Remote Unrest Raising

Thanks for the list ano.

I assume these stack linearly as well?
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  #6  
Old April 8th, 2009, 05:28 PM
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Default Re: Remote Unrest Raising

I think yes. Why no actually?
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  #7  
Old April 8th, 2009, 05:41 PM

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Default Re: Remote Unrest Raising

I just wondered if there was a diminishing returns on adding more unrest to a province which already has unrest in it.
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  #8  
Old April 8th, 2009, 06:00 PM
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Default Re: Remote Unrest Raising

The only important part is that unrest above 100 means a province can't produce troops / mages.

Jazzepi
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  #9  
Old April 8th, 2009, 11:30 PM

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Default Re: Remote Unrest Raising

Of course, that's why I asked, so as to know what a minimum number of castings at a fort were required to knock it out (assuming no patrol and tax100).

I'm working on a resource denial strategy for various nations actually. Nothing new to most advanced players I'd guess, but an interesting experiment for me.
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  #10  
Old April 9th, 2009, 12:50 AM

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Default Re: Remote Unrest Raising

Number of Castings >= 100 / Unrest Produced by Ritual

Assuming that you hit the capital the enemy will probably lower taxes and start patrol. But I found that the Unrest will raise if you keep casting the same number of castings as initially.
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