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January 30th, 2007, 04:56 PM
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BANNED USER
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Does the AI cheat at call god?
I just finished a game where there was a one turn gap between killing an AI pretender and fighting it again. It was on a small map and Ulm (the AI) had about 8 territories and no castles. I cannot say for certain they did not have a huge number of priests, but it seems unlikley.
I have always been suprised by how quickly gods return with the AI. But this is beyond plausible.
Is the AI cheating? Has anyone else had this happen?
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January 30th, 2007, 05:04 PM
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Major General
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Re: Does the AI cheat at call god?
Sorry if this is a silly question, but you didn't mention- was the pretender immortal? Another question is are you sure the pretender died? In the past I've seen pretenders cast something like "returning" and teleport out the last round of the fight when surrounded by units. Pretty easy to mistakenly think they died. There's also that magic item that teleports you back home if you take a hit.
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January 30th, 2007, 05:11 PM
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BANNED USER
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Re: Does the AI cheat at call god?
Good questions. Defiantly killed the bugger, got his magic stuff and got the Killed our god message. Not immortal. It was a father of serpents or some-such-thing.
I killed it good.
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January 30th, 2007, 10:08 PM
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Sergeant
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Re: Does the AI cheat at call god?
It's /possible/ that the AI had lots of priests... how many is it for call god? 40?
I think that the shamen are the most cost effective researchers for EA ulm when it comes to upkeep so I had lots when I played them, but the AI usually wouldn't have h realyl huge number.
What difficulty is this on? I think the AI gets extra gold at least at higher levels, so maybe it affects call god too.
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January 30th, 2007, 11:17 PM
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Major
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Re: Does the AI cheat at call god?
i have wondered myself, sometimes, but certain nations do have a lot of priest mages... if their research base is made of priests then it is quite possible that they have enough holy power to pull him back in a single turn
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January 30th, 2007, 11:20 PM
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Re: Does the AI cheat at call god?
on a related note, I was woopin up some nifelhiem in the mega game I am playing, and I controlled their capitol - on what I can only assume was the cut off for imprisoned pretenders get let free, the crone I had killed off a few turns prior came back with the message:
? So-and-So has broken free!
or something like that.
do killed pretenders get a free come-back on that month when imprisoned pretenders normally get released?
(the other pretender, a great mother, I offed couldn't even be called back, on account of me sending her to the inferno - to be baked. she should come back as a statue  )
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January 30th, 2007, 11:22 PM
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Colonel
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Re: Does the AI cheat at call god?
From my understanding you need 40 holy points worth of priests. If it was late game with a nation that has level 3 priests I could see it happening...
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January 31st, 2007, 10:37 PM
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First Lieutenant
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Re: Does the AI cheat at call god?
I've had it happen more than once. Twice I've had it happen repeatedly in the same game.
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February 1st, 2007, 12:24 AM
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Re: Does the AI cheat at call god?
The only time I ever had it happen was when it was a pretender with that "phoenix in fire" icon. That says it will return right away if the pretender dies within its own domain.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 1st, 2007, 03:02 AM
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Major
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Re: Does the AI cheat at call god?
i was waiting to see if it happened with the C'Tis pretender in the mega game I am running -- what with him slain and the only provinces they had left where two besieged castles.
no dice, I think it just happens under the right circumstances.
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